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However, I have discovered that if you think about the parry mechanic slightly differently it can help you get the timing for unbounded down and I'll share that.
Don't think of the parry button as a parry, think of it as a guard. Really, you don't parry in this game you guard, and when you do you take "internal damage" instead of "actual damage" which will heal back, but you can negate taking any damage if you "perfect guard" (parry) an attack.
Now, when you unlock unbounded counter your guard changes function, you can no longer guard indefinitely (by holding down the button) but you gain a "guard burst" which is even more powerful than a "perfect guard". It not only nullifies damage but also opens up enemies to massive counterattacks and can be upgraded to give you lots of different bonuses.
Personally, I found thinking about it this way helped me get to grips with the unbounded counter; I still hate the mechanic and try to avoid using it by using the other tools at your disposal, but at least I now have a way to think about it that makes it make sense. Hopefully that works for you too and good luck!
Good news: You can ignore using it! Dodging red attacks is perfectly viable the whole game.
Personally I like it thanks to a Jade Build I like to call "Internal Transference" where I use:
Swift Blade - Build up Internal self damage with attacking
Qi Swipe - To stop Precise Parries from stopping Internal Buildup (Also lets you Perfect Parry for Talisman charges faster if you decide to use other Jades that consume them like Qi Blade.)
Reciprocation - Give that Internal to you foes with an Unbound Counter and then Talisman them for massive damage!
As long as you keep damaging them the Internal Damage won't regenerate so if the boss is faster (like Jiequan) you can Unbound>Bow(First Arrow Stun)>Talisman for a cleaner hit.
Not saying Unbound is the best for all situations (Especially crowds why are you using it in crowds???? It's meant for Unblockable Red attacks. Which are mainly used by bosses and are slow enough that using it is fine there.) Risk is way higher than Reward even without the build above amplifying it to max... but it's not needed to beat the game beyond some progression blocks outside combat. So unless you want to mess around with it and try to really beat down a boss it's better to ignore it and dodge reds instead of taking the risk of eating what are often the strongest attacks a boss can do.
Don't like it, don't use it. It's just a tool to make some fights easier, as a way to progress block, and as a form of player expression. I haven't seen be being required for any of the fights outside of one mini-boss where it is only needed to destroy 2 turrets that spawn. You can just avoid them, kill the mini-boss, then casually finish them with the unbound with no pressure from the boss.
Don't want to spoil but you there are people who have beaten the bosses without attacking at all and only 1 talisman
Yeah I used it in my build to beat Eigong. It was really clutch getting through one of her attack types in the second and third phase. It was however the only time I used it, but I have to say in this game in particular I found a use for nearly every single Jade at one point outside of the charge attack Jades. That mainly being because I didnt like the charge attack much and so I never really cared to build around it.
PS: I'm pretty sure there are some cool changes to make Chess better that could be made but we're not going to. Part of playing games is adapting to their rules.
Having a move with difficult execution just means you need to be really on top of the situation to use it well.
One thing that should let you acknowledge the true power of unbounded counter is that after performing a perfect parry you can simply not release your parry button and you'll begin preparing unbounded counter MUCH faster. Not to mention that you don't have to wait for the entirety of the animation for Yi to prepare the orb between his hands. You can effectively hold the parry button for about half a second or less and it will still successfully perform an unbounded counter.
The problem might be with reaction time, which I am forced to acknowledge, that not everyone has fast enough reflexes to react in time to counter most crimson attacks. My girlfriend really struggled to prepare it against attacks that I pretty much brushed off, so that's where my hypothesis comes from.
But that doesn't make unbounded counter bad in my opinion. It's a high risk high reward mechanic that enriches the gameplay but doesn't force less skilled players to dedicate themselves to it. In the meantime, it increases the skill ceiling for players that wish to be challenged even more and express their skillset with more diversity.
That's my opinion at least, and ofc, you are still entitled to yours.
PS. lmao, apparently steam is censoring F u x i's name.