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I think I mentioned that Dark roots were taking solar energy from sun and because of that, there was not enough energy to warm up planet and it caused Ice age
Yup correct, because it was acting like a solar panel, blocking off the sun from fully shining down on earth, thus the earth was not receiving enough energy to warm up the planet.
First, she can animation cancel so some traditional openings you usually get on bosses (their attack has completed but the animation hasn't) aren't there. Eigong will simple cancel out of the animation when you try to attack her, once I realized this I switched up to a more bow heavy style for that guaranteed stagger on the cloud piercer and enhanced qi blast to keep my "quiver" full.
Second, like Fxi, the hitbox for her attacks is NOT what you expect. You can perfect parry her slashes but if you are standing too close to her the hitbox for the attack is actually behind you; so you are parrying the wrong direction. I had to adjust my spacing and be much more aware of it for her because unlike Fxi where it's obvious (because he's so big) it's subtle with Eigong.
I still haven't beaten her, but once I realized those two things I'm enjoying the fight a lot more now. (I am however actively still trying to beat her!)
- Complete randomness of patterns. It's been 2hours that I am trying the boss (don't judge me) and only considering the first phase I have seen combo pattern for the first time after 2h ours of tries. It's satisfying when you master the phase but ♥♥♥♥♥♥ the learning phase feels sometimes so ♥♥♥♥♥♥♥♥.
- Some of her patterns looks unreadable in 3rd phase. I have reach p3 once a the first combo she does I have absolutely no clue where the attacks come from since she dissapread of the screen and it's just random slash animation.
- Homing attacks : if you dash below her just when she launches attack you think you're safe, guess what magic 1 frame side switch and eat that !
- TP bugs like mentioned above
Learning the fight is nice, but at the same time so frustrating because of that. And more generally I regret such a discrepancy in the game difficulty, like 99% of the game, boss fights included is piss easy and there is just this boss that feels like a real challenge.
Yeah the amount of variance in her attacks is driving me nuts. I'm getting Margit flashbacks. [eldenring.wiki.fextralife.com]
And now, approaching this boss at the very end of the game, it TURNS OUT that I can charge this unbounded counter several times while successively repelling attacks. (Yes, of course, I read the description of the skills that I unlocked, but why use them if you can complete the game without it?)
Not only that, it turns out that I can charge a Strong attack and an unbounded counter at the same time! And judging by the few videos, I will have to learn this, but on the very final boss, which does not forgive mistakes.
And I also didn’t use Strong Attack in boss fights. The entire playstyle was based on the "red jade" build with a water talisman, mobility and auto attacks whenever possible. With the addition of Hedgehog and Internal damage parry.
I’ve been on the boss for over three hours now, I’m just learning to press different buttons instead of the ones I pressed 20 hours before (unbound counter and strong attack at once for example, it feels so much off).
It's quite draining and a little unfair for these mechanics to SUDDENLY become key to finishing the game.
I've beaten her twice now in both endings without pressing the attack button, just parry and talisman, and there's an attack pattern in her 3rd phase which I still don't get:
it's that charging attack she always uses first in her 2nd phase. In her 3rd phase, the final attack can either be a teleport slash combo or another charged slash, which is BS because you counter either in veeeery different ways.
Also I agree on the difficulty spike, she's massively harder than any other boss. Kinda crazy. I don't hate it now that I've got used to her, but... idk, it's kind of jarring.
Even in the first phase, the move where she teleports into the air and comes down with a red slash, then dashes and does a triple slash, you have to predict it if you want to Unbounded Counter, because you literally do not have enough time to charge it after seeing her teleport up there. (Unless you have lightning reflexes and were standing completely still expecting her to teleport up, I guess?) She can do it after her Talisman attack, or after her slash-dash move, and in both cases I just pre-charge the Unbounded Counter just in case. But then sometimes that gets you in trouble when she DOESN'T teleport up into the air and changes to a different move.