Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I didn't know that about the health for bosses... idk if that's ever actually explained in-game. It's explained that Wolf's posture recovery goes down once you hit 50% health, so I assumed the threshold was the same for bosses. Interesting to know that it is not the same. I wonder if it was maybe 50% day one, but then they patched it later, and forgot to add in anything explaining it? Cause it's definitely hard to wear down the boss's health bar, so 75% being the threshold for posture recovery reduction makes sense.
I think it still doesn't make sense to compare posture to internal damage. What you've said right there highlights the reason why; enemies recover internal damage if you don't deal damage. That's the whole issue; in Sekiro, parrying gets you closer to defeating your enemy even if there's no windows to counter-attack. In NineSols, it doesn't (unless you use the Hedgehog Jade, but again, see my point above). So in NineSols, you NEED windows to counter-attack in. Now that's fine, assuming all enemies/bosses give you sufficient windows for counter-attacking. And I think that's where the real issue is; some people, myself included, feel that for certain bosses/enemies, there are either no windows for counter attacking, or too few windows for counter attacking, or that the windows are too small for counter attacking.
idk if you can really argue that, though, cause it honestly comes down to individual preference and skill. I mean if you could objectively prove that an enemy has NO windows to counter attack and literally all you can do is parry, or take damage to counter attack, then that's an objectively bad enemy for this combat system. But I don't think there's any enemy that doesn't give you any windows to attack; just some enemies, the windows seem far too small. :)
https://www.youtube.com/watch?v=rEjgErP7h_g
https://www.youtube.com/watch?v=lCvlFuW8Pss
As for me this windows are wide enough.
Also your background samurai seem to pause for a lot longer after their 3-hit combo than they did for me. :/ I'll have to compare when I get back to the Empyrian District.
Also, how are you not getting pushed too far away to Talisman? Are you constantly trying to move towards the enemy or something? You kept showing how you have no Jades equipped, but I swear I get pushed back more when I parry.
Let me know, please.
Yes, I'm always walking towards the enemy who's damage I'm parrying. 2-3 vertical slashes pushing a lot but It's enough time to make a few steps before his next attack and cut the distance. Sometimes I use Immortal Dash if I feel that just walking is not enough, have a look.
I was fighting with black samurais without reducing pushbacks Jade the whole game so dunno how is it.
Edit: And I'm only saying this because I'm horrible at these parry heavy games most the time lol.
Also, you don't need the Hedgehog Jade to keep internal damage up.
Internal Damage pauses healing on enemies when you parry them.
I was able to test it on those Samurai, not sure if it works for range or bosses though.
But I would assume it works for bosses too.
idk how I feel about this. On the one hand, it's pretty hard core, but on the other hand, they are in a pretty late-game area, and you should have had to GIT GUD to get this far. The way I'm dealing with them is just trying to jump in the air so it doesn't matter which way I'm facing when they teleport in.
EDIT: Ok one more thing I noticed about them; if you don't perfect parry their last hit, the knock back pushes you so far away from them that you can't get to them to Talisman them before they teleport out. So they're a very aggressive enemy requiring perfect parries, and their opening attack is SO FAST.
Maybe but you still have jump-parry to parry attack from every direction. I'm not the best player but I find his start-up long enough to turn around if it's neccessary.
https://www.youtube.com/watch?v=v0cyI35pCKE
I can't check what if you won't parry the last attack because I completed the game with max level so I have Swift Rise skill and even if I don't parry his last slash at all I still will be able to stick the talisman.
Btw, I'm sure this is what the game about: learning timings and parrying. If you do you'll be rewarded for it unlike what OP said here.
You can equip hedgehog jade so your parrys deal damage
Equip the jade that reduces knockback on parry
Switch your talisman to Water Flow so it automatically detonates
Use your bow when they start the animation for the lunge attack
I'm really bad at these games so I am almost always forced to use any tool I can to succeed...are players that are better just intentionally avoiding the tools the game gives you and then complaining? I don't understand, and don't tell me it's because the enemy is poorly designed. If I can read their attack patterns and know the timings and it takes me more than an hour to beat any boss my first time through this game clearly it's very possible.
But I agree with your last sentence, there are some enemies stronger then others. Still I can count only 4 or 5 background samurai and same number of black samurai so they are very rare to be slightly harder.