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Timing isnt hard. Just a bit of training.
I do have to say, the game does a very good job on gradually teaching (forcing) you to use parry properly in different situations. The process could be harsh but rewarding in the end.
I think the downward attack you are referring here is a very old system in demo? You can now use parry action in the air to perform the same effect as the previous downward attack action. Is a lot easier to execute and control is very fluent now.
Dude, I've been gaming for four decades. If I tell you I've never been able to parry attacks in the past, while being generally able to do everything else, I think it's pretty safe to say that's not something that's going to change.
The first big boss is a test about if you can achieve a success rate of ~95% with your perfect parry. And the remaining of the game is simply unplayable if you don't have such a success rate with your parries - having the perfect timing for parry is just the first stone of the combat system. If you don't put that first stone, any random enemies will shred you into piece and there's no point into learning anything else in combat.