The Axis Unseen

The Axis Unseen

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Just Purkey Games  [developer] Oct 27, 2024 @ 7:44am
Favorite Monsters?
Just curious, what are some of your favorite monsters if you've gone through the game?
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Showing 1-12 of 12 comments
Owlie Oct 27, 2024 @ 9:48am 
Definitely the forest skeleton. The one that only moves when you do. It's fun to see monsters that doesn't just charge at you on sight
The Baphomets (Legendary version of the Huay Chivo goat-men, aka demons) when you first discover one in the Dark Zone. Actually pretty scary. The Wraiths are also pretty damn cool. Dark Zone has the best enemies I think.

Crimson Abyss deserves cooler monsters. Weird flesh worms or something I don't know, it seemed to be one of the lesser varied monster areas despite being one of the coolest zones. Multitudes and Flesh Golems are a little too similar so really I consider them nearly the same enemy type.

Bone Golems in the mountains are also pretty cool.
Ralph Pootawn Oct 27, 2024 @ 11:27am 
I have yet to see everything but i agree with Owlie, that Horned Skeleton looks cool and acts differently than anything you've encountered. The fact he's basically a terminator when you first encounter him makes him spooky.
Ralph Pootawn Oct 29, 2024 @ 10:36pm 
Just seen a Wisp Man or whatever it is. I haven't killed it. I assumed i can't kill them yet because i couldn't kill the small Wisps yet.

This Wisp Man is really eerie. Something about it is so cool and frightening. When i first encountered him, i was awestruck and felt unsafe. His slow movement and "after images" really set him apart from anything i've encountered.
CogYang Oct 30, 2024 @ 12:33pm 
I certainly enjoy the variety of enemies, but the camel riders, Nuckelavee, drive me inside out with frustration. is there a way to actually kill them? probably the only enemy that annoys me any more.
Just Purkey Games  [developer] Oct 30, 2024 @ 2:15pm 
Currently no but I'll probably be adding one in the next patch. Right now you have to run and hide before they respawn.
Jabroni Binyot Oct 30, 2024 @ 2:19pm 
The little squid guys in the crimson abyss, and the strix people in the swamp. They are just so creepily human.
sleepy Oct 31, 2024 @ 2:43pm 
Oh man, I really love the Strix they are soo cool and creepy looking! But I have to go with Mazaocoatl, that is such an awesome monster.
CogYang Oct 31, 2024 @ 7:47pm 
The Mazacoatl is such a fun mechanic, more than the Lurkers. I just wish there were little ones that could come back in that spot, even if they didn't give energy, just to run around with.
Originally posted by Ralph Pootawn:
Just seen a Wisp Man or whatever it is. I haven't killed it. I assumed i can't kill them yet because i couldn't kill the small Wisps yet.

This Wisp Man is really eerie. Something about it is so cool and frightening. When i first encountered him, i was awestruck and felt unsafe. His slow movement and "after images" really set him apart from anything i've encountered.
That's the Wraith. Definitely one of the coolest enemies. The Legendary one with the changed music and everything was probably the most eerie encounter in the entire game.
shnatsel Jan 11 @ 4:59pm 
The Darkness has easily the most interesting enemies, especially with how they all fit the region's theme.

Drekavac is the highlight, its unique mechanic is just so interesting. And you can detect them by sound and seeing the footprints, so they are challenging but not annoying to hunt.

Colossal Wraith is easily the coolest of the golems. Fits the look and the theme of the region perfectly.

The gowrow gimmick is also cool and thematic. I don't care for its reuse on the bunyip though, the bunyip has no reason to cloak itself in darkness.

Huay Chivo doesn't have a gimmick but in a zone where everything else has one that stands out. They look really cool and have the stats to back it up, so they actually are as imposing in gameplay as they look.

I missed the screechers entirely, but that might have just been due to the "apotheosis of the skeletons" bug that's been fixed since.

The Lurker was cool the first time I encountered it, but the effect is lost when you can see it wandering around from a distance and give it a wide berth. I feel it would give it far better chances of getting the drop on me if it stayed still until I get into its detection range, making them harder to spot from a distance.

I agree that the Crimson Ravine enemies are a little underwhelming. The zone is so striking visually, but the only memorable creature in there is those squid things. Everything else looks and behaves in ways the player has seen before. It would be really nice to add one more enemy type there, something weird and fleshy. Or maybe just give A-Mi-Kuk a unique gimmick to make it more memorable.
Just Purkey Games  [developer] Jan 12 @ 5:13am 
Thanks, that's all good to hear and yeah I'm going to reduce the "cloaking" on the Bunyip since it's really more about leaving poison clouds than the cloaking.

A-Mi-Kuk does spawn smaller creatures until you kill it but I do think it's valid that it doesn't stand out as much as some of the others.

Great thoughts! Thanks!
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