Stray Souls

Stray Souls

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MrLEWXIII Jun 20, 2023 @ 2:42am
Demo Feedback
The graphics are nice but that's really the only nice thing I have to say about it. The dialog and combat is bad, and 2 jumpscares in a row was pure annoyance. I'll keep following this game and see what the final product is but the demo was a pretty bad first impression
Last edited by MrLEWXIII; Jun 20, 2023 @ 2:56am
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Showing 1-15 of 15 comments
300385 Jun 20, 2023 @ 11:43am 
Agree for the graphic , but this is just a technical demo . so the fight are bad i m agree too . But the gamecould be fine ....
inFantry-32 Jun 20, 2023 @ 1:05pm 
+1
Shoegazer Jun 20, 2023 @ 1:50pm 
Originally posted by MrLEWXIII:
The graphics are nice but that's really the only nice thing I have to say about it. The dialog and combat is bad, and 2 jumpscares in a row was pure annoyance. I'll keep following this game and see what the final product is but the demo was a pretty bad first impression

We appreciate the feedback very much! We're sorry to hear that you didn't enjoy the demo, but we're hard at work on making improvements and polishing the game to create an even better experience!
Shoegazer Jun 20, 2023 @ 1:51pm 
Originally posted by 300385:
Agree for the graphic , but this is just a technical demo . so the fight are bad i m agree too . But the gamecould be fine ....

Thanks for the feedback and for playing the demo! We're still tinkering with this fight to get it just right!
murphy Jun 20, 2023 @ 1:54pm 
game looks good but the hit detection is awful animations take to long . also i didnt know where to find ammo at first there should be a few more hints (in the boxes that you cant open at first). could be really good but needs a lot of work. i hope you sort out the bugs as there a potential great horror game here.
SarcomereKing Jun 20, 2023 @ 7:41pm 
The movement is too clunky, the first jumpscare is super weird, the monsters are bullet sponges, I didn't like the demo
Rydersnow Jun 20, 2023 @ 8:06pm 
The facial animations are amazing. On the other hand, the fights are too long and the sets contrast too much with the characters. The buildings lack detail... Dynamic fights and more atmosphere would be appreciated
Shoegazer Jun 21, 2023 @ 5:05pm 
Originally posted by murphy:
game looks good but the hit detection is awful animations take to long . also i didnt know where to find ammo at first there should be a few more hints (in the boxes that you cant open at first). could be really good but needs a lot of work. i hope you sort out the bugs as there a potential great horror game here.

Thank you for playing! The demo takes place a little later in the game, so we had to create some custom prompts for controls, which we know could use some extra work. Thanks again for giving us some more to think about!
Shoegazer Jun 21, 2023 @ 5:06pm 
Originally posted by IronGlutes:
The movement is too clunky, the first jumpscare is super weird, the monsters are bullet sponges, I didn't like the demo

We're so sorry to hear that, but we really appreciate you giving it a try! The demo is only a snapshot of where the game is currently at, so it's not representative of the final product. We're continuing to improve it every day!
Shoegazer Jun 21, 2023 @ 5:07pm 
Originally posted by Rydersnow:
The facial animations are amazing. On the other hand, the fights are too long and the sets contrast too much with the characters. The buildings lack detail... Dynamic fights and more atmosphere would be appreciated

Thanks so much for checking out the demo and for the awesome feedback! We've still got some work to do, but we're really excited to give everyone another look in the months ahead!
Juliaw0 Jun 21, 2023 @ 6:10pm 
The graphics and atmosphere are great. The fight in the parking lot was awful to play. The camera movements are slow, for one, and other things do not happen automatically. For an example, if I aim my gun to shoot an enemy, an get hit, I have to let go of all buttons and re-select to aim again. It became frustrating after a while. It has great potential!
Shoegazer Jun 22, 2023 @ 10:49am 
Originally posted by Juliaw0:
The graphics and atmosphere are great. The fight in the parking lot was awful to play. The camera movements are slow, for one, and other things do not happen automatically. For an example, if I aim my gun to shoot an enemy, an get hit, I have to let go of all buttons and re-select to aim again. It became frustrating after a while. It has great potential!

Thank you so much for playing! We're hard at work polishing and finetuning to make an even better experience!
scarecow Jun 23, 2023 @ 2:24pm 
Good demo...the big bad guy needs to be less of an ammo hog. Also what is wrong with the main male character model? I can not tell if he is Asian or Caucasian?
Pitchie Jun 23, 2023 @ 5:55pm 
I remember there being an earlier demo last year or the year before that was much better than this current demo. This one is wildly short, on-rails, and glitchy. It also has a bunch of limitations for what feels like purely videogame reasons. Can't open the tool boxes until the combat starts, can't move past martha until she stops talking, can't shoot the gate until prompted. ETA : Also can't sprint until prompted, one of my biggest pet peeves in gaming.
The first demo had more exploration, a better introduction to combat, and better sound balancing.
Tip to the devs: Loud does not equal scary. I recorded my gameplay of the demo and the jumpscares pushed the audio levels far past the red zone. The VA was also all over the place in terms of volume.
Also, it's hard to get spooked by my companion being dragged away if I can't see it through the effect filter.
Not sure what happened between the first demo and this one, but it feels like a downgrade.
Last edited by Pitchie; Jun 23, 2023 @ 5:59pm
Shoegazer Jun 25, 2023 @ 12:46pm 
Originally posted by Pitchie:
I remember there being an earlier demo last year or the year before that was much better than this current demo. This one is wildly short, on-rails, and glitchy. It also has a bunch of limitations for what feels like purely videogame reasons. Can't open the tool boxes until the combat starts, can't move past martha until she stops talking, can't shoot the gate until prompted. ETA : Also can't sprint until prompted, one of my biggest pet peeves in gaming.
The first demo had more exploration, a better introduction to combat, and better sound balancing.
Tip to the devs: Loud does not equal scary. I recorded my gameplay of the demo and the jumpscares pushed the audio levels far past the red zone. The VA was also all over the place in terms of volume.
Also, it's hard to get spooked by my companion being dragged away if I can't see it through the effect filter.
Not sure what happened between the first demo and this one, but it feels like a downgrade.

Thanks so much for playing and for sharing your feedback with us! This demo is not a direct representation of the final product. We put a lot of custom stuff in here just to give you a taste of where the game is at, but we know we've still got some work to do before it releases, so we're continuing to polish and adjust. We appreciate your thoughts!
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Date Posted: Jun 20, 2023 @ 2:42am
Posts: 15