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We appreciate the feedback very much! We're sorry to hear that you didn't enjoy the demo, but we're hard at work on making improvements and polishing the game to create an even better experience!
Thanks for the feedback and for playing the demo! We're still tinkering with this fight to get it just right!
Thank you for playing! The demo takes place a little later in the game, so we had to create some custom prompts for controls, which we know could use some extra work. Thanks again for giving us some more to think about!
We're so sorry to hear that, but we really appreciate you giving it a try! The demo is only a snapshot of where the game is currently at, so it's not representative of the final product. We're continuing to improve it every day!
Thanks so much for checking out the demo and for the awesome feedback! We've still got some work to do, but we're really excited to give everyone another look in the months ahead!
Thank you so much for playing! We're hard at work polishing and finetuning to make an even better experience!
The first demo had more exploration, a better introduction to combat, and better sound balancing.
Tip to the devs: Loud does not equal scary. I recorded my gameplay of the demo and the jumpscares pushed the audio levels far past the red zone. The VA was also all over the place in terms of volume.
Also, it's hard to get spooked by my companion being dragged away if I can't see it through the effect filter.
Not sure what happened between the first demo and this one, but it feels like a downgrade.
Thanks so much for playing and for sharing your feedback with us! This demo is not a direct representation of the final product. We put a lot of custom stuff in here just to give you a taste of where the game is at, but we know we've still got some work to do before it releases, so we're continuing to polish and adjust. We appreciate your thoughts!