Stray Souls

Stray Souls

View Stats:
BIG RED EVIL Oct 24, 2023 @ 8:11am
Difficulty Options??
Will this be a forced Souls difficulty game, or will there be an easy mode to just enjoy the story??
Originally posted by Inactive:
Hi there - thank you for checking out the game, and for your feedback - we appreciate it!

Stray Souls was intended to be a souls-like experience. There is no difficulty option available.
< >
Showing 1-13 of 13 comments
Andrew R Oct 24, 2023 @ 8:43pm 
Also wondering.

Game looks very promising but Alan Wake 2 is out same week.
Originally posted by Andrew R:
Also wondering.

Game looks very promising but Alan Wake 2 is out same week.

AW2 is an epic exclusive. After they see the slow sales for a year it might come to steam. Large anti-epic crowd out there.
Raziel Oct 25, 2023 @ 11:24am 
Also hoping there's an easy mode for combat. I only want to focus on the horror, story and puzzles.
A developer of this app has indicated that this post answers the original topic.
76561199250225377 Oct 25, 2023 @ 11:45am 
Hi there - thank you for checking out the game, and for your feedback - we appreciate it!

Stray Souls was intended to be a souls-like experience. There is no difficulty option available.
Andrew R Oct 25, 2023 @ 11:57am 
That is a real shame.

I'm certainly not trying to pick a fight but it seems like you are mirroring the greats like Resident Evil ( NOT SOULS ) ect and the new entries HAD difficulty options.

Guess I will go with Alan Wake 2 and I frankly don't care if it was published by McDonalds.
Last edited by Andrew R; Oct 25, 2023 @ 11:58am
Raziel Oct 25, 2023 @ 12:55pm 
Darn, that's really unfortunate. I really wanted to experience a fresh horror game. I don't do the soul-like games.
Andrew R Oct 25, 2023 @ 1:40pm 
I think one thing most of us can agree on is we LOVE horror.

But when games such as Persona 5, God Of War, Darksiders III, Resident Evil, The Evil Within, and I could go on......have DIFFICULTY OPTIONS....it just seems to make sense?
Ari Oct 25, 2023 @ 2:46pm 
Originally posted by Andrew R:
I think one thing most of us can agree on is we LOVE horror.

But when games such as Persona 5, God Of War, Darksiders III, Resident Evil, The Evil Within, and I could go on......have DIFFICULTY OPTIONS....it just seems to make sense?
Nowadays, I argue that more horror games should be more accessible, and that includes having difficulty options. You isolate a lot of people who want the experience without the frustration, and that's a lot of wasted potential income.

Also, I don't even want to hear from the "just get gud" crowd because if it's a single-player game, my playthrough doesn't affect yours and if I want an easy mode, I want it.
Incelphelt Oct 25, 2023 @ 3:16pm 
Originally posted by Ari:
Originally posted by Andrew R:
I think one thing most of us can agree on is we LOVE horror.

But when games such as Persona 5, God Of War, Darksiders III, Resident Evil, The Evil Within, and I could go on......have DIFFICULTY OPTIONS....it just seems to make sense?
Nowadays, I argue that more horror games should be more accessible, and that includes having difficulty options. You isolate a lot of people who want the experience without the frustration, and that's a lot of wasted potential income.

Also, I don't even want to hear from the "just get gud" crowd because if it's a single-player game, my playthrough doesn't affect yours and if I want an easy mode, I want it.
I believe in limits to accessibility though. For instance, the base experience shouldn't be neutered for players unable to meet it. If a game has difficulty options, USE those.

As well, in the context of horror, phobia related QoL changes shouldn't exist. It's a genre designed to exploit and make you face your fears, so things to reduce arachnophobia or triptophobia or the like defeats the whole purpose. If you aren't playing to face your fears, why ARE you playing a horror game?
Last edited by Incelphelt; Oct 25, 2023 @ 3:17pm
Ari Oct 25, 2023 @ 3:35pm 
Originally posted by Motivated:
Originally posted by Ari:
Nowadays, I argue that more horror games should be more accessible, and that includes having difficulty options. You isolate a lot of people who want the experience without the frustration, and that's a lot of wasted potential income.

Also, I don't even want to hear from the "just get gud" crowd because if it's a single-player game, my playthrough doesn't affect yours and if I want an easy mode, I want it.
I believe in limits to accessibility though. For instance, the base experience shouldn't be neutered for players unable to meet it. If a game has difficulty options, USE those.
If it's a single-player game, I think the experience should be more customizable. Again, it only affects me and no one else, so if I want say an easy mode on a horror game, I think more devs should offer that.

Also, facing fears and getting scared doesn't equate to having difficulty options. I never mentioned removing stuff that could trigger phobias, for example. I WANT to get scared. What I don't want is to be frustrated because I can't defeat an enemy at the same time.
Last edited by Ari; Oct 25, 2023 @ 3:36pm
Andrew R Oct 25, 2023 @ 3:57pm 
Mostly Negative (28)
Incelphelt Oct 25, 2023 @ 7:12pm 
Originally posted by Ari:
Originally posted by Motivated:
I believe in limits to accessibility though. For instance, the base experience shouldn't be neutered for players unable to meet it. If a game has difficulty options, USE those.
If it's a single-player game, I think the experience should be more customizable. Again, it only affects me and no one else, so if I want say an easy mode on a horror game, I think more devs should offer that.

Also, facing fears and getting scared doesn't equate to having difficulty options. I never mentioned removing stuff that could trigger phobias, for example. I WANT to get scared. What I don't want is to be frustrated because I can't defeat an enemy at the same time.
Facing fears indeed has nothing to do with difficulty options. I'm stating the idea of removing things such as spiders and orifice filled monsters in the name of accessibility to be ludicrous in horror.

Plenty of people treat things like phobias as a necessity for accessibility options, and it bothers me. As an arachnophobe, i welcome a challenge to my insecurity, and horror media is the perfect environment for that.
I really hate that there's no easy mode for stray. I just wanted a game where I could relax and play as a cat doing puzzles. I hate being chased by those bug things. If I had known it was going to be this difficult I never would have bought the game.
< >
Showing 1-13 of 13 comments
Per page: 1530 50