Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
where demonologist says lets exorcise the ghost after investigation and instead of something designing something brilliant they tack on boring fetch quests. woop-de-doo.
where phasmo stopped said good enough GE took it and said lets send the players to "the further" which is every bit as unsettling as it implies. all this while your trying to site scripture to banish the ghost to the afterlife the ghost takes every opportunity to stop you from completing the ritual.
the funny part is, you can get GE to play very similar to phasmo and demonologist as Lea mentioned/eluded to but there is no way for those games to even try to approach GE's features.