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Enemies that aren't Golden Sneaks do sometimes drop weapons other than Bundle Blades but it's rare to put it mildly and I've never seen a drop that's remotely on par with a Firefly let alone a Juzu-maru in 130 hours.
Not that I'm aware of, except when it's scripted.
Spears and guns always despawn when dropped and you can only pick up certain odachi's temporarily in battle unless they're flagged to drop as a battle reward (like the one at the end of Chapter 1).
Of course, some of the RNG rates in this game are almost Korean MMORPG levels of low, lol, so I could absolutely be wrong
I think the game says that using a higher grade weapon, like purple and gold, gives you an increased chance of disarming. I've also noticed that it seems like timing has an effect as well. Do it too early and you'll likely just do a parry, do it closer to getting hit and you'll have a better chance of disarming. Later on you'll be able to upgrade perks and can disarm by doing a timed block.
Unfortunately most enemies only carry bundle blades and the rank and file mooks will never have anything special.
Also disarmed one gold sneak. Who also had a bundle blade. I guess I assumed those guys always had something unique.
:(
I've actually never figured out what triggers GS weapon advancement. There seems to be 3 stages.
They start with almost all of them carrying BB's or those long daggers (that you can't pickup) and then switch to about a 50/50 mix and then finally, almost all of them that spawn have one of the three main pre-B elemental swords.
From a little bit of experimenting, it doesn't seem to be story progression or a particular equipped gear quality so I assumed it was area rep related but I never went back to verify.
If anyone figures it out I'd really like to know.
I definitely figured out the main thing I was missing. Or so it seems to me.
My original practice had been to stand in battle stance (holding RB) and hit B at the appropriate moment. But I determined that standing in no stance and then quickly pressing both buttons at the appropriate moment dramatically increases the odds. My average required parries went from about 40 to about 5.
Towards the middle of the game they almost always had elemental swords for me, except when they had spears. Their sword will have a colored mist effect and the scabbard will be the color of the element, red for fire, yellow for lightning ect.
Finally think I've nailed this one. The #1 factor determining disarm success is the "quality" of your sword. Not how badass it is. Make the cheapest sword you can but use the super duper hammer to make it level 5, and it'll be way better at disarming than the highest-end sword in the game at level 1. Right beneath that is the weird thing I noted earlier: that using the disarm technique from no stance seems to increase your odds by 8x.