Like a Dragon: Ishin!
Working on a fan translation and having some issues
Hello everyone! Don't know where exactly to write this and ask for help, so trying my luck here. I'm working on a fan translation of the game into Ukrainian, and while the progress goes quite smooth, I've encountered a huge technical issue.

I'll try explaining it in detail. So I'm using UnrealPak[github.com] to unpack the game's files and repack them back. For editing the .locres file I use UnrealLocres[github.com] and UE4TranslationTool[github.com], and with both of these programs I have the same issue.


I've managed to edit .locres file of the English localization and add some Ukrainian text instead, but unfortunately, for some strings the translation is not applied. As an example, let's say in the .locres file we have two columns and two strings:

key | value
game;name | Gameplay
common/09 | Save / Settings

When I change both of them, only the second one gets replaced with Ukrainian text in the game. I'm not sure what exactly causes this, but I assume that it's caused by the directory in the 'key' column not being specified in the first string. I do not know if there is a way to fix this anyhow.

Just in case - those are brief examples; there are many strings which do not have a directory (like "common/" specified in the second string), and I tested many of them - those strings just doesn't get changed.

I'm at loss here, because I cannot continue my work on the translation, but perhaps someone is knowledgeable enough to help me. Thank you in advance.
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Сообщения 12 из 2
i dont think this is rlly the best place to ask, you can try the yakuza modding community discord

https://discord.gg/yakuza-modding-community-500648490947575809
Автор сообщения: sandcube gaming
i dont think this is rlly the best place to ask, you can try the yakuza modding community discord

https://discord.gg/yakuza-modding-community-500648490947575809
Oh, awesome, thanks!
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Сообщения 12 из 2
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Дата создания: 1 мар. 2023 г. в 8:07
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