Like a Dragon: Ishin!

Like a Dragon: Ishin!

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WMD retro Feb 19, 2023 @ 3:03pm
Blurry?
Is it blurry for anyone else? like someone smeared vaseline on the screen? UnrealEngine is known for forced TAA which i hate because it makes the game look blurry. But it also looks like there is also forced motion blur. Anyway to turn it off?
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Showing 1-2 of 2 comments
Neyt Feb 21, 2023 @ 8:53am 
Someone in this thread (link below) suggested adding a few lines to the engine.ini file located in C:\Users\USERNAME\AppData\Local\LikeaDragonIshin\Saved\Config\WindowsNoEditor

Specifically the lines:

[SystemSettings]
r.PostProcessAAQuality=0
r.MotionBlurQuality=0

But for me, motion blur is still turned on, no idea why. It's giving me a headache. Can't play this game for now I guess

Thread link:
https://steamcommunity.com/app/1805480/discussions/0/3780245614663032581/
Velesianus Feb 21, 2023 @ 9:12am 
You can fix the blur with Reshade. Just google it, it's a free download.

Once you get it, run the installer, select your game, select dx10/11/12 and when you see the "browse" button click it and select the text file attached below.

It's that easy.

This is my personal set up for Like a Dragon: Ishin that includes deblurring and lighting enhancements. Just copy and paste the text between the dashed lines below into notepad, save it as anything ending in ".ini" and then select that file when installing reshade for the game.

note: make sure the file name is something like "example.ini" not "example.ini.txt".

-------------cut below this line--------------------
KeyPCGI_One@RadiantGI.fx=46,0,0,0
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=4,CMAA2_EXTRA_SHARPNESS=1
Techniques=CMAA_2@CMAA_2.fx,PCGI_One@RadiantGI.fx,Clarity@Clarity.fx,ColorLab@ColorLab.fx,Monocular_Cues@Depth_Cues.fx,LocalContrastCS@LocalContrastCS.fx,Smart_Sharp@Smart_Sharp.fx

[Clarity.fx]
ClarityBlendIfDark=0
ClarityBlendIfLight=36
ClarityBlendMode=0
ClarityDarkIntensity=0.546000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=4
ClarityStrength=0.685000
ClarityViewBlendIfMask=0
ClarityViewMask=0

[CMAA_2.fx]
DebugEdges=0
UIHELP=0

[ColorLab.fx]
Multiplier=1.020000,0.970000,1.000000

[Depth_Cues.fx]
Blur_Cues=0.887000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.250000
Spread=1.100000

[LocalContrastCS.fx]
Strength=0.575000
WeightExponent=12.000000

[RadiantGI.fx]
Blend=2
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=0.310000
GI_Ray_Length=500.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.205882,0.071655,0.071655
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=12.000000
SamplesXY=6
Scattering=1
Sky_Adustment=3
Sky_Emissive_Selection=3
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000

[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=0
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=1
Debug_View=0
Denoise_Power=0.500000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=1
Sharpness=0.625000
-------------cut above this line--------------------
Last edited by Velesianus; Feb 21, 2023 @ 9:24am
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Date Posted: Feb 19, 2023 @ 3:03pm
Posts: 2