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Google Drive with my files[drive.google.com]
The PAKs folder contains 3 files that you can copy into your steamapps\common\LikeADragonIshin\LikeaDragonIshin\Content\Paks directory. This will remove the borders so that you can see the cut off text/graphics such as names and the minigame stuff, but it will not fix the 3D cutscenes/gameplay only rendering to 16:9.
If you want to work on this yourself, download Unreal 4.27.2 and create a new project following the link below, and then copy the whole "Projects" folder to your Unreal Project (under UnrealAssets\Content in the Google Drive). Ignore the modelling stuff but do the reset of the steps on the "Creating an asset replacement mod" page in See also.
Modding.wiki Getting Started guide for making a replacement mod in Hogwarts Legacy[modding.wiki].
For reference, I created an empty texture and linked that to a translucent material, and renamed all the assets so they would override the originals.
My gut feeling is that the camera(s) for the cutscenes/gameplay are locked to 16:9, but neither fmodel nor UE Viewer can extract the map or blueprint assets for me to go peak and prod.
I just used your method of pasting in the pak files, and combined that with a hex edit, and got the game to work just fine (at least in gameplay). using HxD replace all instances of 3B 8E E3 3F with 8E E3 18 40 and you should be golden. fov is a little zoomed in, but you can adjust that in game
This is working for me as well. Thank you, and Big Thanks to fokehS, I thought we'd have to wait til "release".
edit: https://imgur.com/A0sZUrn
🐐
Start of combat and heat actions revert temporarily to the bordered view, I will see if I can pull out some more assets and do some hex editing later, I'm guessing they have C++/Blueprint code that's modifying the camera. Of course, it'd be nice if they just patched it.
They're there presumably because they didn't want to clean up cutscenes where characters who are inactive are in-shot, or the camera clips into a wall or something. And not have to deal with UI stretching.
I still think the game would look way better with them permanently off and rendering full screen, but I won't be able to dedicate much time on this problem until next week. And if there's any patch by official release date, it could screw these tweaks.
IT TECHNICALLY A FREE GAME OK
Works for getting the game up to 21:9, but not 32:9 - anyone have any idea if the pak files will need to be updated separately for 32:9, or will the hex value have to be changed to something else?