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- Some ground textures on certain parts of the Tosa map flickering.
- Lyrics for the karaoke minigame appear a bit mangled when selecting the "romaji" option.
- Most cutscenes and all minigames locked to 30fps.
- TAA implementation is too agressive and you can't disable it via the Graphics menu.
- Motion Blur, same problem.
- Unbearable stuttering when using Heat Actions and other special moves, happens on both DX11 and DX12, however using DXVK Async seems to alleviate this issue somewhat.
Whenever I try to map ESC to a key it instead closes the option. It's such a small detail I know but it feels like an oversight and I'd really like to be able to map ESC to the menu as it's like that in all the other RGG games and feels jarring.
Please add an option to manually switch between Xbox/PS button styles.
Same problem for the demo I've played yesterday.
In all other cases the game runs full 60 fps without problems.
I use a RTX 2060, 16 GB RAM and Ryzen 5 2600 six core.
My quality video settings is "high" (but I've tried the demo also with "low" and 30fps, with same result).
The game itself is installed on a mechanic HDD but I don't think is the cause, some friends using only an SSD having the same problem.
Probably the cause is the "no shader pre-compilation" problem I read from other users, but I'm not so technician for saying that.
My graphical drivers are updated (528.49, released Feb 08, 2023), OS Windows 10 Professional (all Windows update installed, last update today).
I had this problem too. I interacted with Bob to get it and it didn't let me but if you back out and interact with him again it will show. You have to get lucky with it showing the icons to download by interacting multiple times.
My specs are AMD RX 5700 XT (8 GB VRAM), Ryzen 5 3600, 16 GB Ram. Looking at the actual numbers through task manager, my GPU's VRAM is not even hitting 1/3 of its limit when the crash occurs.