Like a Dragon: Ishin!

Like a Dragon: Ishin!

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KingKrouch Feb 16, 2023 @ 8:48am
4
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Another Unreal Engine powered game on PC with problems, go figure...
  • No PlayStation button prompt support unless you explicitly disable SteamInput and plug the controller in over USB (or use DualSenseX's PS4 controller emulation), as the game is using Epic's Windows RawInput plugin. This was not an issue with any of the previous Yakuza games on PC, but this is seemingly a problem with literally almost every Unreal Engine game in existence (outside of THPS 1+2, Sackboy, KH3, Fortnite, Returnal, and Days Gone), and there's functionality through SteamInput as well that detects the controller type (more often than not, you are opted into it by default).

  • No ultrawide support (or any other non-16:9 aspect ratios as a matter of fact) thanks to Unreal's braindead default of Vert- FOV scaling (so instead it's either zoomed in, or developers decide to pillarbox because they seemingly aren't able to look into the engine's documentation and do a simple INI fix). Even then, some games completely use UI anchors/pivots in UMG incorrectly, resulting in UI problems. This was not an issue with any of the previous Yakuza games on PC, but yet again this is a trend with Unreal Engine games despite how trivial it is to fix.

  • Shader compilation stutter. This was not an issue with any of the previous Yakuza games on PC.

  • Asset Streaming stutter. This happens to literally any Unreal Engine game in recent memory. Final Fantasy 7 Remake (yes, even when forcing DirectX 11), SpongeBob: The Cosmic Shake, Returnal and Hogwarts Legacy (Both at least outside of those issues are competent ports)... I could go on.

  • Still no DirectStorage or GameInput support in Unreal Engine 5 on PC.

  • Mods are only relegated to model swaps of meme characters (for the twitter clout) thanks to how bad Unreal Engine's mod support is compared to Unity.

Better hope you love the hellscape of PC gaming thanks to everyone moving to Unreal Engine, when Epic has historically been known to ignore pull requests to change their braindead controller support or default settings. It's just gonna get worse with how toxic and apathetic the community is when it comes to calling out predatory behavior.

Epic can barely handle their own game engine, why would anyone think that their store would be any different from Games for Windows Live, despite them touting themselves as the "saviors of PC gaming" when they've only batted for greedy publishers. For as much flack as people give Unity, at least you can extend the engine with new features rather easily without needing a low-level C++ architect on board.

SEGA should go back to their own in-house tech. Their PC ports have been on a decline since Valkyria Chronicles 4 and Vanquish, and Yakuza used to be the exception to this rule.

I've boycotted making any more game mods or fixes for Unreal Engine games, they all share the same issues, someone's gonna have to do it, and it ain't gonna be me (for free at that).
Last edited by KingKrouch; Feb 16, 2023 @ 9:49am
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Showing 1-15 of 63 comments
Estelle Feb 16, 2023 @ 8:49am 
Playstation button prompts work fine for me with steam input disabled
PremiumG98 Feb 16, 2023 @ 9:19am 
mf really wants yakuza to rub on unity it seems
♱ TURBO ♱ Feb 16, 2023 @ 9:25am 
I'm using Dualsense and it's working just fine. Button prompts and everything. I did nothing at all, just plugged the controller.
JigenDaisuke Feb 16, 2023 @ 9:28am 
Originally posted by Tecno Slayer ♱:
I'm using Dualsense and it's working just fine. Button prompts and everything. I did nothing at all, just plugged the controller.
Same. I just disabled SteamInput and connected my DualSense via USB. It works with prompts, vibration and everything.

The rest of the post is reasonable tho, especially the part about shader stutter. This issue has become a plague in UE4 games.
Last edited by JigenDaisuke; Feb 16, 2023 @ 9:32am
Future Pirate King Feb 16, 2023 @ 9:30am 
Originally posted by PremiumR98:
mf really wants yakuza to rub on unity it seems
Or you know... the Dragon Engine they've perfected since its debut in 2016
Last edited by Future Pirate King; Feb 16, 2023 @ 9:30am
Mr_Tanooki Feb 16, 2023 @ 9:44am 
Originally posted by Phoenix Wright:
Originally posted by PremiumR98:
mf really wants yakuza to rub on unity it seems
Or you know... the Dragon Engine they've perfected since its debut in 2016

The engine switch is likely to make it easier to recruit new developers.
スキム Feb 16, 2023 @ 10:01am 
Dragon engine ran like ♥♥♥♥ on console and PC. That's the most likely reason for a switch to UE. Hell, in my case i couldnt push 1440p at all in dragon engine, while in this one its buttery smooth (not counting shader compilation that is). That's probably my biggest issue with the switch to UE, why does devs decide to use UE and then NOT implement any shader compilation techniques when it's clearly documented problem on pc is beyond me (and also, why tf epic is not tweaking their engine to fix it )
KingKrouch Feb 16, 2023 @ 10:21am 
2
Originally posted by スキム:
Dragon engine ran like ♥♥♥♥ on console and PC. That's the most likely reason for a switch to UE. Hell, in my case i couldnt push 1440p at all in dragon engine, while in this one its buttery smooth (not counting shader compilation that is).
Yakuza 7, Kiwami 2, and 6 had issues, definitely, but Judgement and Lost Judgement felt way more polished as a result of using DX12 on PC and having less of the jank that was the result of QLOC's porting of Kiwami 2. Those games felt like where the Dragon Engine finally wasn't having massive issues on PC (and ran at a satisfactory level), you can get them to run on the Steam Deck decently as well.

Honestly, if you ask me, at that point, the issues were less pronounced than Unreal in general. The only reason Unreal is as big as it is now, is because of it's scalability (Something which isn't reflected in most Unreal Engine games on PC anyways), rendering features, and Blueprints (Which allows for rapid prototyping without needing traditional lines of code, but comes with a performance cost).

Originally posted by スキム:
why does devs decide to use UE and then NOT implement any shader compilation techniques when it's clearly documented problem on pc is beyond me (and also, why tf epic is not tweaking their engine to fix it )
They're using an older version of Unreal Engine than 5.1 (Where they introduced changes to the PSO caching system). Even now, in the latest engine versions, there's problems with how the engine handles the other things that I mentioned that seemingly have been neglected for years. They've only been interested in catering to the needs of virtual production and Fortnite, as that is what makes the most money. Even when people make pull requests on GitHub to improve certain things, it gets shot down by Epic. They only have been making changes to the shader compilation system as it became too big to ignore, but now, the problem is with the remaining UE4 games being shipped, and with the engine's asset streaming system (Which has historically been bad).

One big example I think when I think of Epic being tonedeaf comes down to how they've handled custom shading models (I.E: toon shading), all of the current solutions that you can do with builds from Epic's launcher are rather limited (and take away from artist control or stuff like shadows), and the stuff without limitations breaks constantly due to how their shading model system isn't modular enough.
Last edited by KingKrouch; Feb 16, 2023 @ 10:23am
Melodia Feb 16, 2023 @ 12:17pm 
I've never experienced the fabled 'stutters' on the many ue4 games I have, outside of maybe FFVIIr...maybe.
Last edited by Melodia; Feb 16, 2023 @ 12:17pm
CPU Level 2 Feb 16, 2023 @ 12:37pm 
Originally posted by Melodia:
I've never experienced the fabled 'stutters' on the many ue4 games I have, outside of maybe FFVIIr...maybe.

Good for you. They should give you a medal.
Abram Volkov Feb 16, 2023 @ 12:40pm 
2
Originally posted by Bob Nass:
Originally posted by Melodia:
I've never experienced the fabled 'stutters' on the many ue4 games I have, outside of maybe FFVIIr...maybe.

Good for you. They should give you a medal.
:steamsalty:
aseinsha Feb 16, 2023 @ 12:56pm 
All valid and true, take my points.
Atlas Feb 16, 2023 @ 2:33pm 
PS4 controller worked just fine for me, ran just fine too

skill issue i think :bigjohn:
Sacb0y Feb 16, 2023 @ 5:51pm 
I didn't realize this was going to be a UE game :(
BearPajamaGod! Feb 16, 2023 @ 6:12pm 
Originally posted by Sacb0y:
I didn't realize this was going to be a UE game :(
All Yakuza game's going forward which will now be called "Like a Dragon" use UE4 and will be swapping to UE5 in the future.
Last edited by BearPajamaGod!; Feb 16, 2023 @ 6:14pm
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Date Posted: Feb 16, 2023 @ 8:48am
Posts: 63