Like a Dragon: Ishin!

Like a Dragon: Ishin!

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Gabe447 24/fev./2023 às 11:20
This is certainly the most unbalanced yakuza game.
The gun was broken enough but the passive trooper health regen abilities aswell need to be nerfed,anyone else find anything in the game that's extremely overpowered?
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Exibindo comentários 1627 de 27
Sentient_Toaster 24/fev./2023 às 19:45 
Not like the other games were necessarily perfectly balanced, either.

Like, the limit break fights in Y5 for Akiyama and Shinada given their lack of anything on par with Komaki Knockback/Tiger Roar -- standard advice for them is pretty much to ignore all your martial arts abilities and instead bring a pile of shotguns.

And K1/K2, the power gap between pre-Tiger Drop and post-Tiger Drop is pretty immense.
armycat23 25/fev./2023 às 9:06 
Escrito originalmente por ImHelping:
Escrito originalmente por armycat23:
People really do have something against being happy and having fun...there's always a criticism.
I used to love the sales pitch concept of immersion and realism in gaming. Bad faith idiots beat that out of me.

"Hmm, I see a million people crying that a salvage laser not setting a box on fire if it hits a specific corner is an exploit and ruins their immersion due to being unrealistic... So they will clearly hate the salvage laser firing backwards, through a wall, through a laser proof guard shield, into an active fuel line blowing up the ship. Because that is is a very huge deadly bug which is also ruining my immersion-oh wait, no. They are just crying I hate a challenge and reporting bugs in a beta test is bullying."

Too many people mistaking inconvenience for challenge. I wonder how many of them even know what physical copy protection is when screaming that in game maps ruin immersion and only wrist strain furthering grid paper maps by hand is true gaming?

The immersion I care about is the Japanese landscape/way of life, rather than the fighting. RGG had japanese immersion and realism in the other games as well. It's not about the fighting, it's about what living over there is like. I love roaming the neighborhoods and looking at this or that in order to get a feel of walking through the streets of Japan. I love to see the customs and social etiquette played out.

If fighting is the main draw for you - you don't have to use the guns.....you don't have to do things that will help you proceed easier in the game. You can just use your sword or brawl and not focus on the special moves/items.

However, if you choose to use them and then complain about it........it's like that meme picture of a kid riding a bycycle and then putting a stick in his tire spokes and crashing. He's not a victim
Última edição por armycat23; 25/fev./2023 às 9:10
0JMachine 25/fev./2023 às 10:25 
Escrito originalmente por MisterPool:
Escrito originalmente por Toku44:
ill rescind what i said then, as it shouldn't be directed at you :) i will say tho theres no chance this game gets a balance patch, PvE games don't *usually* receive that kind of treatment, especially story driven ones on top of being a remake of a 2016 game.
Yeah, for all of the things that got updated on this game I'm pretty sure that the combat system is true to the original. Updated art, localization, story tweaks, new character stand-ins and voice acting from later games, sure. Combat? Doubtful.

Unless something in UE4 made it more janky...
card system got an overhaul and swordplay got nerfed from what i saw
Rafard23 25/fev./2023 às 10:31 
Who cares about balance in a singleplayer game??
0JMachine 25/fev./2023 às 11:24 
Escrito originalmente por Rafard23:
Who cares about balance in a singleplayer game??
balance helps immersion and keeps a game playable. we dont need to go back to arcade era cheapness or have predatory gacha and moba practices to leak onto single player.
Nhân 25/fev./2023 às 12:38 
sion you know

Escrito originalmente por 0JMachine:
Escrito originalmente por MisterPool:
Yeah, for all of the things that got updated on this game I'm pretty sure that the combat system is true to the original. Updated art, localization, story tweaks, new character stand-ins and voice acting from later games, sure. Combat? Doubtful.

Unless something in UE4 made it more janky...
card system got an overhaul and swordplay got nerfed from what i saw
if you mean by speed for swordman yeah but also no because they block the third attack speed behind limit break for lv50
moike 25/fev./2023 às 14:26 
these games were never exactly meant to be "balanced"
Yakuza Kiwami 2 and Yakuza 6 (Dragon Engine ones which share the same combat and even Kiryu model) are more unbalanced than this, even in hard difficulty the bosses are very easy except very few cases. Also the ones with several playable characters are unbalanced when comparing the characters, Akiyama is very easy to use and stunlock enemies with him and Saejima when you get the gigantic health bar is like a tank however Tanimura and shinada are trash but the case of Shinada I think is intentional because he is a meme character likely intented by the devs.
Nhân 25/fev./2023 às 17:09 
Escrito originalmente por <【Za Furan】>:
Yakuza Kiwami 2 and Yakuza 6 (Dragon Engine ones which share the same combat and even Kiryu model) are more unbalanced than this, even in hard difficulty the bosses are very easy except very few cases. Also the ones with several playable characters are unbalanced when comparing the characters, Akiyama is very easy to use and stunlock enemies with him and Saejima when you get the gigantic health bar is like a tank however Tanimura and shinada are trash but the case of Shinada I think is intentional because he is a meme character likely intented by the devs.
until you met the arena and then most of them became painful to play as especially akiyama and shinada
Legato Bluesummers 25/fev./2023 às 19:15 
Shinada Arena fights was the worst thing in the entire series, I'd rather do Y3/Y4 hostess club again before I do that. I've got pretty far and then read some stuff on Ishin, I think this is by far the best balanced game. I've already done most of the substories and got a lot done on completion list. By now I should be nearly unstoppable in most of the other Yakuza games but I'm no where near close to being done. I wish the other games were like this to make combat mean something end game.
Aahzmandias 26/fev./2023 às 3:21 
Escrito originalmente por MisterPool:
Escrito originalmente por ImHelping:
I used to love the sales pitch concept of immersion and realism in gaming. Bad faith idiots beat that out of me.
"Realism" is overrated. I've played several games (usually MMOs) that have made character creation so detailed in the name of "realism" that when it comes time to rendering all of those avatars on screen the game comes to a screeching halt. WOW did it well with the more cartoonish characters and a limited number of customization choices.

"Immersion" is a fuzzy term. Like a good book, if I'm engrossed enough in a game and block out everything else I consider that enough immersion. If anything, VR has an edge in that area since the headset blocks out other visual distractions.

The most important thing in a game is "fun to play." If realism or even immersion gets in that way, it has to go the way of the dodo.

That is my opinion to that matter. And I did help designing games in the past. Having stopped many unfun, very "realistic" things in gaming to be implemented. There is a line to realism, that you should never cross. It makes no sense to transform a game basically into work. Keep that in mind.
Última edição por Aahzmandias; 26/fev./2023 às 3:22
MisterPool 26/fev./2023 às 19:02 
Escrito originalmente por Aahzmandias:
Escrito originalmente por MisterPool:
"Realism" is overrated. I've played several games (usually MMOs) that have made character creation so detailed in the name of "realism" that when it comes time to rendering all of those avatars on screen the game comes to a screeching halt. WOW did it well with the more cartoonish characters and a limited number of customization choices.

"Immersion" is a fuzzy term. Like a good book, if I'm engrossed enough in a game and block out everything else I consider that enough immersion. If anything, VR has an edge in that area since the headset blocks out other visual distractions.

The most important thing in a game is "fun to play." If realism or even immersion gets in that way, it has to go the way of the dodo.

That is my opinion to that matter. And I did help designing games in the past. Having stopped many unfun, very "realistic" things in gaming to be implemented. There is a line to realism, that you should never cross. It makes no sense to transform a game basically into work. Keep that in mind.
A friend of mine who was the lead on Age of Empires says the same thing. If you can't answer "Where's the fun in that?" then you're on the wrong track as a developer or player.

Of course what's fun differs from player to player. I personally move on if a game is not scratching my itch. Other people use it as an excuse to jump on the discussion boards to complain because trolling is what makes them happy.
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Publicado em: 24/fev./2023 às 11:20
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