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Either way you eventually get better ones if you focus on recruiting.
Shinada is EXTREMELY busted and Ichiban is hilarious if you use Wild Dancer's extreme heat move so his damage buff doesn't instantly disappear.
Your health upgrades have always been fairly small in skill trees, but the ones in this game are patheeeeetic. And then here comes trooper cards come in adding a notable chunk to your health bar and you go "Oh. so that's why my health upgrades have felt like ♥♥♥♥ compared to most yakuza games..."
I expect the same sort of idiots that have gotten food that makes you puke blood nerfed "Because it grows on trees! overpowered!" in scifi food replicator games, would also be foolish enough to call trooper cards in GENERAL overpowered. I bet somebody thinks 2 to 6+ health per second minimum auto heal ability is overpowered because "oh my god freeee health!" even if leaving the house to pick up dinner and coming back won't fill as much as a basic 1000 mon medicine. Because gosh, a very small selection of premium cards don't suck. that means everything is overpowered right?
But no, all of the raw stats on offer from cards just feel too much like "Wow I should have had these stats in the first place from the skill trees".
Oh and also the UI is miserable if you actually want to have an even spread of cards instead of slotting giga cards and calling it a day.
"Okay I have three cards of the same guy, literally. by a grand coincidence two out of three of them are at the same level, further adding to confusion of 'which one did I assign to this team?'" Game also talks up how matching weapons to fighting styles matters, but does not say how, or how much. You CAN assign whoever you want to whatever style, but what is getting boosted/neutered if you don't play square peg to square hole and the game is giving you ♥♥♥♥ all for spear wielders that are "good for brawler", etc.
Yeah he's kinda easy :(
His first phase is the hardest; getting hit by his full Dragonfang Flash left me with barely a sliver of HP. You also can't parry half his moves with Brawler.
His second phase is more annoying then anything else. He doesn't even have any special moves, he just copies Wild Dancer for the 2nd phase!
I agree with this; health-wise an upgrade will barely get you the same a single level would in Yakuza 5, (not the Boost Health ability, just simply leveling up) and the free stat boosts from the cards are very important.
I feel once you get high-tier equipment you can probably take off all trooper cards and still feel like you're doing good damage and all that.
Except for Brawler. Jeez the damage on Brawler sucks even with all the boosts I have, even including the temporary Brawler DMG up from one of my troopers.
And that is with experimenting with maxed out brawler style damage (299 on the ability screen? What, would an even 300 be overpowered?) WITH the naked fistfight loincloth. Yeah, I reloaded my save after that to get back to even spread of "half my training orbs evenly across styles, half stashed for a rainy day "Oh this boss wants X ability" mid fight spending"
Yeah, no, I limit broke Brawler but only have the first 4-5 abilities. MAYBE with every attack upgrade ascended + 90% bonus Brawler damage from equipment it will do reasonable damage.
At least with all these boosts Tiger Drop hits fairly hard. FAIRLY hard. 300-400 dmg. Not too bad, I guess.
"But tiger drop!" is basically the free bingo card excuse I am mocking for a reason. Oh wow, you unlocked ultimate max power, and wear a basically double damage loincloth. and your defense of brawler as a whole is still only "uh.... it is reasonable, I guess."
Granted, I am sure many people will take "Spend an absurd amount of time punching fodder not immune to parries while they are on the ground over and over" the wrong way and say "See! You killed them without taking damage, therefore overpowered."
When beating a helpless fodder you saved for last with your ultimate upgrade fists still takes longer than killing his five other friends with weapons of "The game gave you a freebie out of pity" quality, yeaaaaaah.
Franchise meme "But tiger drop!" doesn't excuse hitting people with a table the size of a small family dealing tickle damage to street punks. Imagine if hitting people with a bicycle in the main games did tickle damage, and how crazy you would look saying "But tiger drop means breaking three bikes over a guy's head without killing him isn't weak!"
The problem I have with Brawler is that Tiger Drop is the ONLY viable move. It's not even a joke, like seriously WHY is Brawler so ♥♥♥♥♥♥♥ weak?!
Like you said, even smashing a table over some dude's head does nothing for damage. Like dude come on. Why is Tiger Drop the only viable move? Really sucks.