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I also agree the bed task was misleading. I'm not sure if I want them to have a quest for building a building first, since they might then ask for some specifics that wouldn't align with what I want out of my first house, thus wasting resources, but if they just added a parenthetical to the task that says "(must be built under a roof)" then at least I'd know that before I built the bed.
In other games I've played, you just use the scroll wheel to rotate (scrolling up rotates one way, scrolling down rotates the other). On the controller, one stick will rotate, while the other moves the object position.
So long story short, I can't move or do anything, and I'm more than just a little bit annoyed right now. I thought there'd be something resembling a tutorial in this game.
Because I do believe in trying to be tactful when it comes to indie games no matter how irritated I may be , I will say that the visuals, the sounds, and the music is very nice, just when I think about when I think about the concept of solarpunk.
Let me know to move, then maybe I can give more constructive criticism.
Hopefully this helps:
Also this might help
The gameplay itself as it stands - excluding the airship, which is a CRAZY novel mechanic - feels quite similar to most survival games. I feel like there is fantastic potential to use this game for educational purposes; like teaching some players how simple mechanics or electrical theory can be put to use in a sustainable environment. Something along the lines of using cogs, springs, and pulleys in tandem with a strong physics engine; as well as some science-fictional use of Ohm's Law and the difference between parallel and series circuits. Having a game like this, with such an immaculate aesthetic and comfortable vibe, would be great for making the kind of knowledge necessary for sustainable and independent living something that a lot of people can be more comfortable with. Anyone unfamiliar with the subjects would be able to learn by playing the game, while those who ARE familiar would be able to come up with some wacky solarpunk designs.
Asides all that rambling, I hope the game will be easily moddable when released because a modding community for this game would be fantastic.
Also, massive airships... That's my feedback.