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It's better to have access to a game needs fixing and the fix than not have access to the game (if the game is good, that is).
Imagine something like a histogram next to a game's rating that tells potential customers how deep in the game did how many players report a game breaker that was not yet addressed by any developer patch - where possible compared to how many players made it past that point.
Basically that would make Steam (which is supposed to make money) spend money on a process that will potentially reduce sales and likely lead to the next thing users want to see which again means more work and so on. So that would mean Steam committing to reducing their bottomline.
That being said, I believe the Steam bottomline is probably very surreal. So asking for what is essentially customer protection shouldn't be out of the question. If someone really wanted it they'd need to get supporting numbers - how many users were affected, how much harm was done - and then get those number together with some analysis published. Leaving out any one of numbers, analysis or publishing will make the efforts fall flat.
As for harm one could argue, when a user agrees to whatever price of the full game but then can only play 70% of that game the user was effectively paying 30% too much, or put in another way is still owed 30% of game or price. Pinning down that number of "70%" should already be complicated.
Fixed by substituting a web-archived copy of GameData-000001000.gg.
Details at (and credit to) "contrivable" post in Steam forums:
https://steamcommunity.com/app/18050/discussions/0/864978762506418220/?insideModal=1&ctp=2#c364043054112168445
Thanks mate!
thanks a lot guys, this solution worked for me
Thanks a lot everyone! I've just had the game crashing and this seems to have solved it.
Wish this fix would've helped for me, but it gave me blue screen of death instead. Could just be Win 10 being crappy as always, but I tried it twice and got same result both attempts after successfully loading my save for a few seconds.