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More often than not, IF they fail, it's due to user error or a manufacturing defect.
If it generates that much heat, improve your airflow. Improve your ventilation or limit the FPS.
The game is running on Unreal Engine, which will make proper use of your available resources. Doesn't really matter how 'simple' the art style may be.
I just don't see the point in making excuses for poor optimization, just because on good hardware it manifests as high temperatures and high power draws instead of stuttering and frame drops doesn't make it okay.
Even if my concern for the longevity of the parts is overblown I still don't want my games to literally waste my money supplying an unnecessary amount of power into my PC to turn it into a personal space heater that then has to be air conditioned because its not winter anymore.
PCs becoming more powerful is no excuse to let your engine become an inefficient piece of ♥♥♥♥ with no concern for optimization, but I understand now that it's an engine limitation and that there's not much the developer themselves can do to remedy it, it's just a shame things have gotten this bad.
I love playing Zombieville, I just wish I could play it longer without charging.
I've got the same problem. My Steam Deck fans are running full throttle! Enjoying the game though.
Looks like a mobile game, small download took way to long and performance trouble on high end PC even got an error message that a program couldn't load cause it was blocked.
After 1 hour i noticed that it has a worse gameplay loop than other similar types of games i played so i refunded it. I'm glad for the people who like the game but something is not right, why does a game like this that has the word mobile game on it need as much performance or even more than high end games?
This has to be the worst optimized game of this genre out there.
Or something is using the GPU in the background to mine stuff.
disable raytracing
enable DLSS performance mode
with DLAA at high quality rendering I get 100 FPS
with DLSS performance I get 170+ FPS
this is all with raytracing off
GPU usage with DLAA is 40%
I'm having the same problem with a intel nuc iris igpu, hard freeze as soon the first zombie killed, made it unplayable