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1) When you visit a sector, you're given a choice of 1-3 locations to investigate. Once you complete one of those locations, the sector is locked off, so you can't visit it again.
2) However, a locked sector does not prevent visiting "side" sectors connected to it. For instance, you can explore and complete any side paths off a sector, regardless of whether it's locked or not. You can still only complete one location per sector through before it becomes too hot.
3) When you progress between tiers (of which there are four), all sectors in the previous tiers become locked. However, it is super clear when you're about to change tiers, and you can choose to completely clear a tier before moving on.
So yes, while you are always moving forwards, we've tried to strike a balance between being able to take your time, but not making the gameplay feel like you need to (for example, needing to grind). Feel free to ask more questions if you'd like more details.
I like to be super thorough and explore everything when I play stuff. :p
I picked it up, have all your other games too.
Wasn't a huge fan of the first Deadnaut. It felt... cluttered. It was just ungainly to play.
Loved the Zafehouse games though.