The Enjenir

The Enjenir

Clearleaf Dec 5, 2023 @ 5:15am
How do I enable the options to disable vsync and motion blur?
In the settings there's a group of options that are greyed out. I thought if the settings were opened from the main menu they'd become available but they aren't.
< >
Showing 1-2 of 2 comments
The Enjenir - PeatyTurf  [developer] Dec 8, 2023 @ 8:17am 
Originally posted by Clearleaf:
In the settings there's a group of options that are greyed out. I thought if the settings were opened from the main menu they'd become available but they aren't.
Hey! We're about to patch the demo early next week which actually straight up removes motion blur. The patch also includes along a tonnnne of updates, bugfixes, optimisations, improvements etc, and even some new content!

In terms of VSync - the reason we have the FPS capped at 60fps was due to how the physics acted differently at different framerates (even though we use physics substepping so the physics should work independently of the FPS) and even though most instances was slight -just to be on the safe side and to ensure everyone has a similar/consistent experience - we have (for now) capped it at 60FPS. We'll definitely be revisiting this during early access to get it running as nicely as possible on peoples machines!
ShieldNSpear Dec 14, 2023 @ 12:20am 
Originally posted by The Enjenir - PeatyTurf:
Originally posted by Clearleaf:
In the settings there's a group of options that are greyed out. I thought if the settings were opened from the main menu they'd become available but they aren't.
Hey! We're about to patch the demo early next week which actually straight up removes motion blur. The patch also includes along a tonnnne of updates, bugfixes, optimisations, improvements etc, and even some new content!

In terms of VSync - the reason we have the FPS capped at 60fps was due to how the physics acted differently at different framerates (even though we use physics substepping so the physics should work independently of the FPS) and even though most instances was slight -just to be on the safe side and to ensure everyone has a similar/consistent experience - we have (for now) capped it at 60FPS. We'll definitely be revisiting this during early access to get it running as nicely as possible on peoples machines!

FPS affecting the physics explains a lot, but my game still bounces between 61-62 fps. Is this the reason the physics are unreliable? IE: It's pretty confusing to beat a challenge, reset, change nothing, and then the creation doesn't work anymore. Definitely need to get physics separated from framerate.
< >
Showing 1-2 of 2 comments
Per page: 1530 50