The Legend of Pomodoro

The Legend of Pomodoro

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Morphclue Apr 23, 2023 @ 3:54am
Progression curve
Am I doing something wrong or is there basically no progression anymore at around 90-100 hours of play?

Before it was possible to buy things in the store after each session. Then I noticed that the Fishing Rod costs 1.3 B and I saved up for it. But now I have the problem that I have Kale, Wheat, Beetroot at the maximum level. Also Dagger, Sword, Bow and Spear are at level 100.
My Adventure progress is currently at level 41 and it takes forever to buy other store items. Is this intentional, that the game stagnates so much? I would have expected that I would have to retire when the stagnation is so strong, as I know it from similar games, to pump up the tomato money factors.
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Showing 1-4 of 4 comments
Morphclue May 3, 2023 @ 3:09am 
I 100% think that I've bumped into an artifical wall that requires me to play for 20h more hours before i can do something useful again.

Total Playtime:
117h

Max-level: Tomato, Kale, Wheat, Beetroot, Wood Dagger, Wood Sword, Wood Box, Wood Spear
Adventure Level: 42
Next unlocks: 46, 50 and 50
Last edited by Morphclue; May 4, 2023 @ 5:06am
nakami May 10, 2023 @ 8:53am 
Yeah, it really slows down... I'm at adventure level 53 right now.
Tapasvi May 6, 2024 @ 11:59pm 
I'm at 100+. Yes, it's kinda slow, but I would say it's still in the usual Idle game marigins. These games supposed to be kinda infinite...

It might indeed be too slow if you play it like pomodoro timer instead of an idle game. You see, idle games supposed to be run 24/7, and you occasionally check them. And maybe after a year of such thing you'll be in mid- or end-game. But since here the progress only happens when timer is run, it leaves two options: don't bother with all the pomodoro thing and just run the timer 24/7 or don't bother with Idle game part progression, because if you only run it while working, it'll be sad picture.

Maybe it'll be better to allow it to progress even if the timer is not running? I don't know. I'm okay as it is - running one instance 24/7 on my server (eats up a lot of CPU, by the way) and another one on my home PC as an actual pomodoro timer. Have some things to consider, but I would say don't fix what's not broken :)
Last edited by Tapasvi; May 7, 2024 @ 12:00am
Tapasvi Jul 14, 2024 @ 7:46am 
One tactic I figured out is to upgrade things until it gets really slow. Maybe Cookie and Popcorn worth waiting more, because they give a big increase.
But when you need to advance in adventure, switch to shop items. I usually set order by price there so you can take everything by clicking in one place. Speeds up unlocking new things a lot, like from 200 to 700 combat eff.
So my idea now is to alterate between shop and upgrade modes.

The tricky part about shop mode is that combat items wears up quite fast, since you can't afford many levels. And if you use automation software, keep in mind that it shouldn't try to click upgrade button when rewards window is shown - if you click outside of it, it'll close without auto-collect.
Last edited by Tapasvi; Jul 14, 2024 @ 7:46am
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