Mega Man Battle Network Legacy Collection Vol. 2

Mega Man Battle Network Legacy Collection Vol. 2

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Snickers Apr 13, 2023 @ 9:58pm
Steam Deck - how does it run?
Hows it running on steam deck right now?
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Showing 1-15 of 20 comments
Umi_Keroppi Apr 13, 2023 @ 9:59pm 
It run so smooth
Shadow_Ghost00017 Apr 13, 2023 @ 10:12pm 
Both versions run perfectly fine on my steam deck. No need for proton or any complicated set up.
Crashed Apr 13, 2023 @ 10:28pm 
Originally posted by damon00017:
Both versions run perfectly fine on my steam deck. No need for proton or any complicated set up.
Looking at the Store it appears to be Windows only so I would assume it's running on Proton.
Syragar Apr 13, 2023 @ 10:33pm 
Didn't need to change proton versions or tinker in any way. It's running silky smooth for me so far.
Crashed Apr 13, 2023 @ 11:12pm 
I'll try it on my 2013 laptop, will have to override Proton to use WineD3D as it doesn't support Vulkan.
CrisperPoet Apr 14, 2023 @ 12:18am 
I'm having an issue with the game resolution myself, the bottom and right side of the screen gets cut off. But the game itself runs fine, as long as I play the small window so I can see it.
Himoteph Apr 14, 2023 @ 1:57am 
I haven’t run into any problems so far.
Ada Wong lUCl™ Apr 14, 2023 @ 6:06am 
Smooth
Syragar Apr 14, 2023 @ 6:43am 
Originally posted by CrisperPoet:
I'm having an issue with the game resolution myself, the bottom and right side of the screen gets cut off. But the game itself runs fine, as long as I play the small window so I can see it.

That's odd. I don't see this. Did you change the resolution in the game properties menu on the Deck? I've left it at the default settings. Here's a video I found if you want to see what I'm talking about.

https://www.youtube.com/watch?v=ZqpZ6CUerCo
Luxar Apr 14, 2023 @ 9:24am 
Game runs smooth on the Deck only issues I've seen is that for some reason this game puts more strain on the hardware than necessary.

Sometimes random cpu cores spike to 100% utilization making the game use more battery than necessary.

Managed to set around 6 to 7 watt usage, but this spikes make it jump to 10w. Not necessarily bad, but its probably Denuvo acting up in the background causing this.
Crashed Apr 14, 2023 @ 10:15am 
Originally posted by Luxar:
Game runs smooth on the Deck only issues I've seen is that for some reason this game puts more strain on the hardware than necessary.

Sometimes random cpu cores spike to 100% utilization making the game use more battery than necessary.

Managed to set around 6 to 7 watt usage, but this spikes make it jump to 10w. Not necessarily bad, but its probably Denuvo acting up in the background causing this.
Is it happening during specific scenes? Also some previous Capcom Legacy Collections have had CPU usage issues too.
ItzPress Apr 14, 2023 @ 11:14am 
Runs fine so far. I'd advise here as I did in the other collection that you can make touching the right joystick to be "B" so you can effectively hold the button down without wearing out your actual buttons.
Syragar Apr 14, 2023 @ 8:41pm 
Originally posted by Syragar:
Originally posted by CrisperPoet:
I'm having an issue with the game resolution myself, the bottom and right side of the screen gets cut off. But the game itself runs fine, as long as I play the small window so I can see it.

That's odd. I don't see this. Did you change the resolution in the game properties menu on the Deck? I've left it at the default settings. Here's a video I found if you want to see what I'm talking about.

https://www.youtube.com/watch?v=ZqpZ6CUerCo

CrisperPoet, are you playing on the dock? I just tried playing while docked and I'm seeing the same thing you described. I changed the video resolution from default to native and it fixed the problem. The video in my previous post will show you how to change the resolution if you're not familiar with the process. I hope that helps.
Luxar Apr 14, 2023 @ 9:48pm 
Originally posted by Crashed:
Originally posted by Luxar:
Game runs smooth on the Deck only issues I've seen is that for some reason this game puts more strain on the hardware than necessary.

Sometimes random cpu cores spike to 100% utilization making the game use more battery than necessary.

Managed to set around 6 to 7 watt usage, but this spikes make it jump to 10w. Not necessarily bad, but its probably Denuvo acting up in the background causing this.
Is it happening during specific scenes? Also some previous Capcom Legacy Collections have had CPU usage issues too.


Its completely random, been watching the metrics for a while on MMBN1. I can just be standing still and the CPU usage will just spike for a couple seconds and then go back to normal.

Im running Proton GE, CPU is set to 10w and GPU to 800, half-rate shading on. Normally get 10w on the main menu, but once in game it lowers to 6w, then the spikes happen and wattage almost doubles.

Really strange. Like i said dont know if its something to do with Denuvo or if there is some sort of Shader cashing on the background. Either way is fine for the most part and has no impact on performance, only on the battery.
Last edited by Luxar; Apr 14, 2023 @ 9:49pm
Crashed Apr 14, 2023 @ 9:55pm 
Originally posted by Luxar:
Originally posted by Crashed:
Is it happening during specific scenes? Also some previous Capcom Legacy Collections have had CPU usage issues too.


Its completely random, been watching the metrics for a while on MMBN1. I can just be standing still and the CPU usage will just spike for a couple seconds and then go back to normal.

Im running Proton GE, CPU is set to 10w and GPU to 800, half-rate shading on. Normally get 10w on the main menu, but once in game it lowers to 6w, then the spikes happen and wattage almost doubles.

Really strange. Like i said dont know if its something to do with Denuvo or if there is some sort of Shader cashing on the background. Either way is fine for the most part and has no impact on performance, only on the battery.
I would suspect it is unlikely to be either, because typically if Denuvo has any impact has any impact it will be relatively deterministic as it is the result of a function that has been encrypted being called. That said it could be due to a Steamworks API "heartbeat" thread. Shader compilation is unlikely to be a major issue as there are only a tiny number of graphics effects possible in the entire game; most of what you see on screen is software rendered and optionally with a pixel filter applied real-time.
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