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Like, if it had the detail of like Megaman X4 to work with.
To demonstrate this best, look at the game's website - they provide a single screenshot of the classroom with a sliding line to compare the screenshot with the filter on and off. In many places the filter doesn't recognise edges.
Look at the red frame at the bottom of the blackboard. In particular, look at the bottom part of the frame. That has two nearby parallel edges, one of which has been smoothed by the filter and the other one has been completely ignored. Suddenly it looks a lot more inconsistent.
Not far away, the teacher's desk has two parts on the upper edges at the top of the sprite, and two opposing corners of the green shape at the front of the desk, there the smoothing momentarily isn't being applied, which visually changes the shape of the lines from straight to making it look like the desk is chipped or something.
Similarly the parts of the student desks behind their red terminals are not smoothed in a way that stands out, which is understandable because they are singular pixels in a diagonal line with gaps. Ignoring single-pixel shapes is generally a good move so they don't blur out intended detail by smoothing, but it still stands out.
On the subject of blurring detail, in that screenshot and several others they do try to smooth single-pixel parts, like the highlights in several characters' skin and hair (including Lan's hair in that and many other screenshots), and this does reduce the difference with the colour they are over, undermining their purpose.
This can even be seen on the UI icons, like the mailbox in the top left corner of many screens. The grey part on the left side of that icon is visibly darker with smoothing than the original look, which visually smudges it into the darker grey border. In places like that, the filter looks visibly worse than unfiltered to me.
And that's really the problem. When it's an improvement in many areas and then a jarring worsening in others, the game looks messy and inconsistent. Again with that screenshot, the classroom chairs are affected in enough ways (mostly their seats and the base of their legs) that they look awful with the filter on.
If it wasn't for all these easy-to-notice parts, I'd think the filter would be a definite improvement, and looking at what it is doing in detail it's even quite impressive.
But I just don't think I'd be able to play the game without being constantly irritated by all these regular jagged edges, newly-introduced disruptions of straight lines, and smudging.
Yes, the original developers did not intend the visuals to be blown up on a big screen like this, but I seriously doubt they wanted the visuals to be ruined like this with such a bad filter.