Mega Man Battle Network Legacy Collection Vol. 1

Mega Man Battle Network Legacy Collection Vol. 1

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Redblaze27 Sep 20, 2022 @ 12:08am
Please, those filters look horrible.
It makes the screenshots genuinely hard to look at.
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Showing 16-22 of 22 comments
Redblaze27 Oct 1, 2022 @ 6:27am 
Originally posted by Sylvia:
I personally like smooth filter. But nonetheless, it all comes down to personal preference.
If they could like AI upscale the sprites somehow without it looking awful and then apply a filter, it'd look fine.

Like, if it had the detail of like Megaman X4 to work with.
Last edited by Redblaze27; Oct 1, 2022 @ 6:31am
Miraglyth Nov 3, 2022 @ 6:31pm 
To me the filter doesn't look as bad as pixel upscaling filters in traditional emulation can, but there are imperfections that stand out and that makes the overall look worse than the original resolution.

To demonstrate this best, look at the game's website - they provide a single screenshot of the classroom with a sliding line to compare the screenshot with the filter on and off. In many places the filter doesn't recognise edges.

Look at the red frame at the bottom of the blackboard. In particular, look at the bottom part of the frame. That has two nearby parallel edges, one of which has been smoothed by the filter and the other one has been completely ignored. Suddenly it looks a lot more inconsistent.

Not far away, the teacher's desk has two parts on the upper edges at the top of the sprite, and two opposing corners of the green shape at the front of the desk, there the smoothing momentarily isn't being applied, which visually changes the shape of the lines from straight to making it look like the desk is chipped or something.

Similarly the parts of the student desks behind their red terminals are not smoothed in a way that stands out, which is understandable because they are singular pixels in a diagonal line with gaps. Ignoring single-pixel shapes is generally a good move so they don't blur out intended detail by smoothing, but it still stands out.

On the subject of blurring detail, in that screenshot and several others they do try to smooth single-pixel parts, like the highlights in several characters' skin and hair (including Lan's hair in that and many other screenshots), and this does reduce the difference with the colour they are over, undermining their purpose.

This can even be seen on the UI icons, like the mailbox in the top left corner of many screens. The grey part on the left side of that icon is visibly darker with smoothing than the original look, which visually smudges it into the darker grey border. In places like that, the filter looks visibly worse than unfiltered to me.

And that's really the problem. When it's an improvement in many areas and then a jarring worsening in others, the game looks messy and inconsistent. Again with that screenshot, the classroom chairs are affected in enough ways (mostly their seats and the base of their legs) that they look awful with the filter on.

If it wasn't for all these easy-to-notice parts, I'd think the filter would be a definite improvement, and looking at what it is doing in detail it's even quite impressive.

But I just don't think I'd be able to play the game without being constantly irritated by all these regular jagged edges, newly-introduced disruptions of straight lines, and smudging.
Last edited by Miraglyth; Nov 3, 2022 @ 6:34pm
Kysska Nov 12, 2022 @ 11:17am 
Originally posted by Crystal:
Originally posted by 680x0:
Hopefully you can turn them off
during the demo at TGS, there was an option to turn it off
That's excellent news. So everyone can be happy :)
The Mango Man Dec 12, 2022 @ 8:57am 
I rather them did a small remake by adding more pixels to it so that it looks good on a bigger screen vs a GBA screen than the filter tbh. Filter kind of feels lazy
NekOz Dec 15, 2022 @ 6:15am 
Originally posted by solaris32:
Originally posted by Crystal:
i recommend you to check what the word 'objectively' means. also visit an optometrist. and get some taste. stop talking ♥♥♥♥
It really is objectively better unless you're weird and prefer the jagged, ugly edges of 20 year old pixel art up resed from a tiny screen to hd. Face it, MMBN pixel art was never meant to be seen on a big screen, that's why it looks garbage but Mega Man X still looks good with no filter.
I would not mind a smoothing filter if it did not do such a poor job at actually smoothing those pixels. It's a mishmash of blurred pixels and perfectly square pixels as if two different images has been mushed together.

Yes, the original developers did not intend the visuals to be blown up on a big screen like this, but I seriously doubt they wanted the visuals to be ruined like this with such a bad filter.
Last edited by NekOz; Dec 15, 2022 @ 7:38am
Lycorisflowerr Dec 15, 2022 @ 8:27pm 
I think this is subjective, and to me it is fine to show in trailers and images. as I don't really expect anyone to care but who knows.
Herr Horny Apr 1, 2024 @ 5:03am 
Originally posted by solaris32:
The filters objectively look better unless you have a hard on for pixels. They preserve the art style perfectly while giving us smooth edges and a cleaner look.

Show me a filter that doesn't look bad in your eyes, I'm curious to see. Or are you just complaining over any (optional) change?
"objectively look better"and "Show me a filter that doesn't look bad in your eyes" It doesn't exist. It looks terrible, Like every game or emulator that uses smoothing or give you the chance to use it. The original artstyle is completely lost.
Last edited by Herr Horny; Apr 1, 2024 @ 5:04am
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