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to compare it to pokemon:
Pokemon stats can vary from one to another even if they are the same kind so that needs to send all the pokemon's stats so the other person can have it but with MMBN the stats of chips and styles do not vary so all it needs is the data point that says what it is.
When you trade styles it's not actually sending anything at all. It's just communicating which style one version has and which the other has, then they simply swap switches.
Think of it like two buildings looking at each other. You can see which lights are on in both buildings. All you're doing when you "Trade" is switching those lights in the opposite rooms. So if building A has Dinning Room Lights on and Building B has Kitchen lights on, then they "Trade" you're just turning the lights off in one room and on in the other.
Same goes for battlechips and other data. There's nothing actually being traded with the BN games.
I've got a few people who said that if I don't wanna run through BN3 White (which I'm doing now) I can decrease the pain of it by using Cheat Engine. Sure enough, there's a few tables out there that you can use for style changes and a bunch of other things.
Would I recommend it? Not in particular. Buster Max pretty much takes the skill out of this entirely. But I suppose if it's what you're looking for, it's about the same as Gameshark back in the GBA days.
Note: my 'Style' dropdown list has a few styles that can't be obtain normally
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>32</ID>
<Description>"mmbn3"</Description>
<Options moAlwaysHideChildren="1" moManualExpandCollapse="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>50</ID>
<Description>"Style"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">00:Normal
01:ElecNorm
02:HeatNorm
03:AquaNorm
04:WoodNorm
05:InvisNorm
06:RapidNorm
08:NullGuts
09:ElecGuts
0A:HeatGuts
0B:AquaGuts
0C:WoodGuts
0D:InvisGuts
0E:RapidGuts
10:NullCust
11:ElecCust
12:HeatCust
13:AquaCust
14:WoodCust
15:InvisCust
16:RapidCust
18:NullTeam
19:ElecTeam
1A:HeatTeam
1B:AquaTeam
1C:WoodTeam
1D:InvisTeam
1E:RapidTeam
20:NullShld
21:ElecShld
22:HeatShld
23:AquaShld
24:WoodShld
25:InvisShld
26:RapidShld
28:NullGrnd
29:ElecGrnd
2A:HeatGrnd
2B:AquaGrnd
2C:WoodGrnd
2D:InvisGrnd
2E:RapidGrnd
30:NullShdw
31:ElecShdw
32:HeatShdw
33:AquaShdw
34:WoodShdw
35:InvisShdw
36:RapidShdw
38:Null Bug
39:Elec Bug
3A:Heat Bug
3B:Aqua Bug
3C:Wood Bug
3D:InvisBug
3E:RapidBug
</DropDownList>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>802040E1</Address>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"Zenny"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>80204154</Address>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"Hades Timer"</Description>
<VariableType>2 Bytes</VariableType>
<Address>802041A8</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"Bchip Data"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>1</ByteLength>
<Address>802044F2</Address>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"NaviCust Data"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>80208EF0</Address>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Battle HP"</Description>
<VariableType>2 Bytes</VariableType>
<Address>8020CB44</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"I Frames"</Description>
<VariableType>Byte</VariableType>
<Address>8020CB4A</Address>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"buster dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>80210510</Address>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"Battle Moves"</Description>
<VariableType>Byte</VariableType>
<Address>80210519</Address>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"Bchip+dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80210F38</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"Bchip+dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80210F3A</Address>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"Bchip+dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80210F3C</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"Bchip+dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80210F3E</Address>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"Bchip+dmg"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80210F40</Address>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Battle Reward"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>80211030+0</Address>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Battle Hits"</Description>
<VariableType>Byte</VariableType>
<Address>802120C2</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"Bchip slots"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1">10:10
</DropDownList>
<VariableType>Byte</VariableType>
<Address>80212181</Address>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"Multi-Delete"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1">1:1
2:2
3:3
</DropDownList>
<VariableType>Byte</VariableType>
<Address>802122E4</Address>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"Battle Time"</Description>
<VariableType>2 Bytes</VariableType>
<Address>80212310</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
I am a bit disappointed the game wasn't totally overhauled making all the games into one exe that pulls data from each other where you could start with Falzer Style or something from MMBN1, that would have been a total game changer & master piece of mod design for pc players.
I'm especially not sure where they would even begin to accomplish this while using roms as asset containers unless they could find a way to package all of the games into a single rom file to draw from. What you are talking about would be much more feasible from the standpoint of a remake as opposed to a ported re-release. For instance, the Crash Bandicoot N.Sane Trilogy and Spyro Reignited Trilogy work this way due to the circumstances of their development.
No. The games only pull some assets from the ROMs. Not all.
None of the Legacy collections have been like this. It would be odd for them to start now.