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MMBN1 suffers from "First Game Syndrome" where they got all the right ideas but executed them really badly. For most new players, I generally suggest skipping BN1, and failing that, I suggest following a guide with maps and all TO THE LETTER to get the most out of it.
Biggest issue is that all the net areas look samey and have long winding paths that don't need to be there. It's garbo design. 2 and on are WAY better about all this. We all promise.
I've heard from quite a few people at this point that the series gets better, but I don't really have any detailed specifics on what to expect when I get to that point. Honestly I'm looking forward to finding out when I get to that point.
2 improves on 1 by adding style changes, a more distinct Internet, and a slew of QoL improvements that you may not notice right away.
3 improves on 2 by adding the Navi Customizer, which replaces the old 'PowerUp" system from 1 and 2, and brings in many new features.
4 and on improve on improvements and include things like full sychro, double-souls, dark chips and beast transformations.
5 also has a Final Fantasy Tactics esque series of sections that it's apparently a hot take that I hate.
You made it this far, you might as well make it to the end.
There's a story revelation near the end of the game that's treated as common knowledge in future games.
Well, it's kinda like comparing newer Pokemon (like Alpha Sapphire or SoulSilver or Black/White) to the original Red and Blue.
Red and Blue feel crude and rough, and pretty much stand as the poster child for "First game syndrome".
They weren't bad games, just definitely showing it was the first time.
Same with MMBN, and BN1. Not a bad game, certainly, and was actually a lot of fun, but definitely shows it was their first attempt. They learned from it and improved it even more.
Starting in BN2, the Net areas became more organized, easier to navigate. They also added the idea of the Square, a central hub-like area that the surrounding area gets defined by.
Overall, far easier to navigate.
(In addition, escaping non-story battles is now done by a button, instead of a battlechip. Plus, weaker enemies can be avoided using a "SneakRun" subchip (the equivalent of Pokemon's Repel))
BN3 is about the same, but did take a very slight step back with the compression bridges (requiring using a slightly annoying mechanic. One they remedied in future games), but overall, not bad.
I also started with BN1, and I enjoyed it immensely. So it gets better as you go.
I'm glad to hear you've been having fun with BN1.
I agree, they should have gone the extra mile to make BN1 Less of a pain to play through, what all Capcom wants is just to make sure the original game is preserved which is honestly fine because they're pretty much the only gaming company that I have seen who re-releases their old games in their original condition for people to keep buying and playing them.
It's weird how inconsistent they are regarding this, keeping a lot of the inconveniences intact with no QoL toggles while having toggles for other QoL features.