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No thank you. That's way too much work. :| I did that for FF12 because it wasn't a lot of work or micromanagement. I'm not interested in going through that with BN.
I was looking for the same thing as the OP because man....trying to get them to spawn in BN1 is such a pain. the RNG manipulation wasn't too bad. Definitely better than mindlessly hoping for an encounter for far too long....then hoping to get the right rank.
Thanks for the link!
Oh yeah buster max makes getting the V2 and V3 chips pretty simple, you just need to either wait out a fight long enough, or just take a few hits on purpose and go from there. I just dont really have the time to randomly run around areas so the rng manipulation will be pretty handy for me. Already tried it a few times and have been able to consistently get Fireman and stoneman.
Doesn't matter what he says. Doesn't matter what you say either when you start off with absolutely incorrect statements.
https://www.youtube.com/watch?v=8CPxwJAkFiE
In this video I am proving it is not "as random as it gets", and I literally just walked around and found random spots to RNG manipulate. This is much faster than walking around full steps and hoping for the standard 5-6% rate. Having to mindlessly run through a map hoping for an encounter just to get Zennies is a lot more work LOL. Also megalol at more micromanagement. I have to press like 1 more button to back out to the menu omg the world is ending!
ITT: OP asks for faster method, gets faster method, but doesn't want to use faster method due to skill issue or something.
Its not incorrect, if you have to play in a extremely specific way JUST to get specific battle chips then it makes the experience even more miserable than what it already is.
Hence most people just want to play more casually, thus very random rates.
guess you didn't watch it at all. this method isn't that specific. the ultra specific ones are like from doicm. while doicm method works, i didn't practice his exact routes. i spent a couple of minutes minimizing my step rate, then going in different directions until i found a scenario where it gave me what i wanted. it's actually really fast and simple
also not sure how you didn't notice the RNG wasn't completely random. Have you never tried farming a random encounter and notice when you go in a certain direction after reload it repeats the exact same mobs with the exact same chip loadout?
if you think running around mindlessly for possibly hours (7 hours according to one person) is more miserable than running around for a few minutes to find a save spot, then that's an interesting prerogative
EDIT: LOL I found this is under 10 minutes and spent less than 2 minutes timing my buster shots
https://www.youtube.com/watch?v=_RZIjrMdAlA
I love how you decided that because I don't want to do something that is more work than putting on Sneakrun and running around (y'know, the EXACT thing I asked about a comparatively similar method to) that I'm 'an unskilled clown.' Not everyone wants to go through methods that require frame-reliant inputs in a game they largely play casually.
And that's the main problem with RNG manipulation. Frame-specific inputs are A LOT more feasible on PC (which I assume this video was recorded on) than on Switch (which I straight-up said I was playing this on in the first line of the post) because, from my experience so far, the framerate is not always that consistent, especially in the first game for some reason. On top of that, I have some minor nerve issues in my hands that prevent me doing certain speeds of inputs, largely because I spent years doing exactly those inputs and then ♥♥♥♥♥♥ my hands up. But, y'know, instead of being remotely understanding about these things, and having incomplete information, you decided 'hey, I'm gonna be a douche instead! That sounds a lot more desirable!'
So hey, next time you want to talk about something, make sure you have YOUR facts straight before you start acting like you know what is and isn't easier for people. Kay? Kay.
I have never been able to pull off the complicated movements that are in the Google document. I'm a scrub at things like frame-perfect inputs, but Dai's technique works.