Chef RPG

Chef RPG

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ShiraIg Sep 12, 2024 @ 6:23pm
small list of bugs/feedback
bunch of general feedback i wrote in a txt while playing, it's rough and ordered by whatever came to mind first, might refine later:
1-Add a sort inventory function, please.
2-[BUG] Clicking "close restaurant" triggers the message: "i should host this important event at an earlier hour", likely unintended. Im not sure of the conditions to replicate it.
3-Getting damaged due to it being too late (12:30) while at my restaurant because there are still clients eating. I understand why it happens, but it still feels weird. Either force to close earlier or add a buffer while the restaurant is open.
4-After the first 'working day' tutorial where you only get 1 customer, you can immediately open the restaurant again, likely unintended, might be related to the above. I think preventing the player from opening until talking with Hacel would make it more intuitive.
5-[BUG] Opening and closing the inventory while in the restaurant (while open/working) triggers the message: "its too late for that" or "i should host this important event at an earlier hour", likely unintended.
6-Picking up items from the ground is too slow, you can out-run them, it is an issue when you leave an area without having picked them up since they disappear.
7-Items on the ground disappearing after moving zones is a recurrent issue.
8-I find myself passing out due to lack of endurance often while gathering, it needs to be more obvious when you are low. Also, skipping a whole day for passing out seems rough.
9-Perks tree needs a rework, its too unintuitive to find related perks.
10-Waiters can take a break while carrying a task, i've had them take their break right after picking up a dish (it happens very often), which forces the customer to wait the entire break duration since no other worker can take over the task. It defeats the purpose of having multiple waiters bc one of them decides to nap. Picking up a dish shouldnt trigger a break, it should only trigger after serving it. This also happens with npc chefs when picking up ingredients and they just sit there napping, but its less of an issue.
11-The UI color palette is awful (personal preference).
12-Add the current money to the basic UI, its annoying having to open the inventory just to check that.
13-Add an option to either remove or mute the sound of tourists chat bubbles (the non unique npcs). It is very annoying, especially so when it overlaps with another npc you are talking to.
14-Add more keybinds/shortcuts, like [K] for perks, [J] for quests, etc.
15-Keybinds customization, I'm guessing its already planned but felt i should mention it nontheless.
16-Add an option to inc/dec the UI scale, on smaller displays it can be very hard to read some things, honestly the recipes are the only ones im having trouble reading, especially the sell price.
17-Add a button to "stack" materials, to transfer all the materials that already are at the fridge so its easier to restock.
18-Add an option to toggle "attack to the direction of your cursor" instead of where your character is facing.
19-If you are already standing at a facility or node (i.e. fridge) before it has the option to pick up, you will have to move away from the pickup range and back in to be able to actually pick it up. This also happens if you approach a collectable with a tool in hand and then unequip it, you wont be able to pick it up until you walk out and back in the range without a tool in hand. Extremely annoying.
20-Pickup radius of dropped items could be extended.
21-Animals hitboxes with the bow are very clunky, only the very edges of the sprite register hits, while anything in the middle just misses.
22-Harvesting things while moving will cause the character to move in the direction it was already going for a little bit, you just slide removing all player control, its not detrimental but it feels weird and clunky.
23-There's a considerable delay for picking items from the ground after harvesting, increasing the pickup radius or reducing the delay should fix it (i vote for the former).
24-Some animals (at least crabs) can ignore terrain and go thru walls, making it impossible to pick up their drops. [dont forget to attach image]
25-When buying ingredients add a counter for the amount had at the fridge, so its easier to keep track of things you need.
26-While taking orders for the restaurant, if you pick up ingredients for a recipe of which the station needed is being used by an npc, you have nothing to do other than wait until its free. Add an option to interact with the fridge again to swap the ingredients for the next recipe. It also happens the other way around and the npc just sits there doing nothing.
27-No one works during saturdays/sundays, i get that this is normal for many if not most business irl, but it is so annoying in-game. It already was a huge pain in the butt in SDV with Pierre not working on wednesday, please reconsider making most business open every day, at least during the mornings. It honestly encourages just skipping the entire day when you need to buy something.
28-[BUG] If you enter the bathhouse with a tool/weapon in hand during the quest about finding the carpenter tools, you will be unable to interact with the spots for the quest. Easy to fix, just exit and re-enter with no tools on hand.

I like the game tho
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Showing 1-3 of 3 comments
One Tiny Stick Sep 12, 2024 @ 8:09pm 
i Tried entering without tool and still can not interact, wtf
Yobel Oct 7, 2024 @ 10:05pm 
agree picking up item is so clunky.
高皓光 Oct 8, 2024 @ 2:45am 
One more thing to add:

1,Fishing achievement: I have been fishing continuously for a month, that is, I have been guarding the fishing all day long, doing nothing all day long, fishing until I sleep at night and go out to continue fishing. Every time, I throw bait into the "fishing spot", which is the small water ripple circle. There has never been a single appearance of 30+materials or treasures.

2,Bath Block Achievement: I have made several+10 bath blocks, but still haven't achieved any success. Two 3x sulfur blocks can basically reach+10, and adding other materials can also triple and increase the score. Anyway, the highest can only be+10
But they did not achieve any success.

3,The pet has been fed for a long time, but none of its status and love have increased.

4,NABIHA was unable to successfully date and sent her flowers for several months. She also had conversations twice a day and did many daily commissions for her. But all she said was, 'Darling, I don't think we have any connection on a spiritual level. Do you understand what I mean?'

5,Legendary Bow: Purple Crystal Bow. After burning enemies, the attack no longer deals damage. It can only deal damage after the burning effect has ended.
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Showing 1-3 of 3 comments
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Date Posted: Sep 12, 2024 @ 6:23pm
Posts: 3