Haste
DEMO feedback
Overall, i'd say this game is a gem, it's incredible and once it clicks it feels SO GOOD to just run and fly around and land correctly to get energy to use on the board :mhwgood:

The tutorial was a tiny bit too slow for my taste, having to land "correctly" too many times, and then AGAIN for the board tutorial.
but once you get thrown into the actual game loop, i got goosebumps from the music and the camera together with going super fast running from the uhhh...decay?

on some things that i would say that needs some tiny adjustements, since you don't really sprind around on the shop and campfire maps, could you make the camera a bit further way? it feels a bit TOO close, which isn't noticeable when you're running cause it goes a bit further back (or fish eye effect, not sure rn).

Also in terms of items, some descriptions were a bit vague?, idk if i'm dumb but some items i wasn't sure how to trigger them, there were some clear one s like the "near danger" or "low hp"

Lastly, On the Skull/danger levels, i got really confused the first time i got in one and i got in like a "Low gravity" state, and i just got stuck on the decay and slowly took damage, it took a few deaths to figure it out why or what was happening, maybe you could add a "debuff" UI element that tells you about that? and maybe make it a bit more clear that you should avoid those at all cost?.
I think that was the "biggest" complain i had that actually annoyed me for a lil bit when played the demo.

The rest was smooth sailing and i had tons of fun and i can't really wait for the full release, i can actually see this game becoming that one game that you play while talking with friends in a discord call just jumping and running around LOL
Also i can see i used A LOT, like some tiktoks used to have Subway surfers LMAO ( you may or may not like that idea, but i think the potential buyers just from people using the game that way would be nice)

Good job!, i'll see y'all on release day! :cozyspaceengineersc:
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Showing 1-2 of 2 comments
Beth Feb 25 @ 10:59pm 
Happy to hear you had fun, I'll forward your feedback to the team :)
Xan Apr 4 @ 11:54am 
I'll just add to this, playing the demo now and the skull levels aren't explained at all. I didn't know which parts I need to avoid or hit or whatever.

You spend time making 2 dialogues for the shop (which is frankly self explanatory) but there's nothing that explains what to do in a skull level.
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Showing 1-2 of 2 comments
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Date Posted: Feb 25 @ 10:33am
Posts: 2