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We've had a group of testers trying the game for months so we assure you we didn't just press upload. I know the way the mechanics work can take a little time to get used to. It took me a while to get them myself and have fun for sure!
keeping it strictly to the gameplay because I think that's the most important aspect of any game, it just didn't feel good to me at all to move and run with my character; looking at the game I thought it would be akin to a game like https://store.steampowered.com/app/2874290/Wind_Rider/ but instead it feels almost "scripted" in how floaty and even unresponsive to a degree the movement is; it's completely possible there's nothing wrong with the game and it's just not for me, that said I find games where your character responds to your commands with mechanical precision and moves like you think they should move infinitely more fun than games that "invent" their own rules/twists and you have to relearn basic mechanics to even start playing the game (I would compare this to a Souls game that just makes controlling your character hard to make the game difficult vs a game that's difficult, but you have full control / the character does exactly what you do when you say you want them to do it)
again, the game might just not be for me, but seeing as some of my favorite games of all time are Neon White and Ghostrunner and Thumper, I didn't think I would find this game so much further experience/fun-wise from what I had with the other titles I mentioned
This is actually rather common for a lot of games: When a game first gets shown off people start to imagine all the possibilities and what it might be like, but inevitability when people first get to play the game its not going to be as imagined which can lead to disappointment.
You don't like the game because the movement is not what you thought it would be like. The movement in this game is really well crafted and smooth and that's the common consensus from most people that played the demo. I am genuinely sorry that this game is not what you Imagined you clearly cared, but it is still a game with lots of potential and you should not go and make a post saying "i don't like this game because its not what i imagined". hopefully you can try to avoid imagining what a game will be like before its out because that will always lead to disappointment, the only way the game you imagine can exist is if you make it.
remind me what happens to a product when it doesn't meet expectations again?
that said, I am 100% willing to accept that it's "just not for me" as long as the people who it's actually for really exist and love it and outnumber the people like me who don't find it fun at all; more power to you guys, I'll stick with playing the things I enjoy too!
I think the problem for many people is the opposite. The game is so minimalistic and lacking in tangible mechanics that it just has very little to offer. You've had people asking if this was meant to be a mobile game... and that's because the game requires such little input from the player. at the end of the day all the player really does is steer and occasionally fast fall in the air. The hoverboard special is an afterthought that contributes almost nothing, the same goes for the tacked on items and the roguelike mechanics actually just make the game more tedious as they obfuscate what little gameplay there is. Instead of proper level design, there is just randomly generated terrain that all feels the same. In both the mechanics and the content the game lacks substance.
The roguelite does feel kinda tacked on but everything else is a means to an end, Speed. The dive is used constantly. I even hold it on the ground to get a little bit more speed from any shallow jump I pass over. Flying high or clipping crests is a strategic decision, and staying high for too long will have you going too slow to actually finish, even using the board to boost and glide longer has you return to the ground to recharge. I love me some racing games, including simulators, and this gives me the same kind of never-blink blistering speed I love.
The rand-gen levels work well for my needs because it gives infinitely variable gameplay with plenty of replayability, and the "flaws" in levels from not being authored are puzzles to work around.
I know what happens when games don't mean expectations but the thing is the only expectation anyone should have had for this game was directly what we already knew (A fast paste running based rogue-like). I don't know why anyone would go and make a post saying "did no one try to play this before pressing upload? it's not even one thing you could point to, it's everything. incredibly disappointing" after 4 minutes of play time. Its perfectly fine to not feel like a game is for you, just don't go and make a post saying that kinda stuff when your dissatisfaction with the game is because of mismanaged expectations not that the game is broken or wrong in any way.
This is funny to argue about. This game low key looks fire from the clips I've seen. I'm downloading it rn and don't understand all the hate from you when the game hasn't even fully launched yet. Also this is definitely a skill issue cuz you literally only have 4 mins on this game. ;-; Just find something else to worry about if your really don't like the game this much. Lastly if your jester-bating you actually just a weird. Thanks to the committed and absolutely great developer team. :)