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Greed machine are broken! since it also counts for those gained sparks as well. Other broken sparks combo are probably that star item thingy which makes you invulnerable when picking up sparks and the item which gives you sparks on hurt, with them, all obstacle seems like sparks instead. Even so, all of this said example is not yet reached the broken realm, and there are plenty of this.
All hail Plutonium Coin!
Then again so are all items that grant you sparks in some way while costing several hundreds of them at any given point... they're just worthless and overtuned unless you get them from a stage that drops items and all your other choices are also meh. OR you happen to get some item that procs off of sparks picked up and it also somehow counts... which, in that case items only being functional via synergy is still terrible design and they shouldn't be bloating up higher rarities.
Meanwhile the game is a cakewalk if you get two-three plutonium coins in the same run so you can just spam your ability basically all the time and not interact with the 20 back-to-back tiny pits that you can't see until you're right next to them which the game decides to drop on you.
There's a green item that gives you 2 health every 2 seconds. Sounds fine, right?
Then there's a blue item that gives you 2% health every 2 seconds. Works identically, and the health gain seems about the same too even after upgrading your max health.
Why does it exist? Nobody knows. It's just redundant and feels like padding in a game where the roguelike mechanics are already padding and detract from the core gameplay loop.
I understand that there's only so much you can do in terms of items for this sort of gameplay loop and so little mechanics so you basically HAVE to make everything revolve around either a timer, an active trigger, close calls or perfect landings... and affect only health, energy, speed, or perfect landings. But... that doesn't mean you should copypaste items outright to pad out rarities.
The % healing is better if you have a few health buffs, like pumpkin squash or breastplate. There's one that is random chance, amounts to the same 1 per second, but the random chance means luck makes it better, and such.
I like the idea, but feels like u get so few items you only rarely get good interacts, unless you play for two hours on endless or smth lol