Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
that's exactly the issue. everything looks the same so it can be hard to know where the center line of the stage is, with wide stages and hills everywhere blocking your line of sight.
With sparks, you can kind of start to understand the layout of the maps and adjust your route to get them, but they always seem to be inconvenient and kill precious time.
Don't know how to find the way because there's purple rocks everywhere and no true idea where the next direction actually is. Always end up going through rocks and off the map at some point. There's no clear indication of those 'void' looking maps of where to go. The ones at the start with trees and clear skies suffered no such confusion.
yeah the donut-shaped "boss" level or whatever it is was a surprising departure from the previous levels, with no real indication of what was coming. I mean did understand what it was doing when I found the whole stage to be curving, but the visual clarity and direction being an issue makes itself most apparent here, at least in the demo.
The shards get increasingly harder and longer, there are only 4 bosses in this game, 3 which repeat themselves across 9 shards, but with a twist and increasingly harder for every re-match.
the only thing different are your active power ups, as i think on the demo you only had your hoverboard. On the full game you can unlock 3 more: The Cowl,Grappling hook, and a bullet time impulse.
if you didn't like the demo, you are not gonna like the full game OP.
the items in the demo suck. the newer ones you unlock in the full game actually feel impactful and fun to use, with a couple synergies here and there. probably the biggest improvement from the demo i think. i was skeptical of the roguelike direction the demo had but the full game proved me wrong for the most part
there is still a substantial amount of character dialogue, with character interactions consistently happening between loading zones, at safe zones, the shop, etc. the finale of the game also involves a moment that you will absolutely not get anything out of if you skip the rest of the game's dialogue
the option to pick your entire path at the start of the shard and the different abilities to choose from are a substantial step up from the demo gameplay-wise, but if you don't like the demo's "run down slope for speed and avoid thing while go forward" you probably wont like the full game any better