Haste
height max?
Hi there,

Just wanted to start by saying loving the game so far, completely novel experience for me and I can't put it down. However, this is the Steam forums so I have to complain about some ♥♥♥♥. Just ran into a situation on shard 8 that felt pretty bad. there were some tracks that ran over the large buildings that have the concave target inside, trying to run on the tracks over the structure seems to put you in a sort of OOB that causes tick damage. Tried running it for all three lives, it happened each time. It'd be nice if there was at least some boundary that indicates this would happen, I love whenever the tracks show up and was disappointed when I couldn't rollercoaster my way over everything.
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It's possible there's a height max, but I'm not 100% sure that's what killed you in this instance. I could be wrong though. I have been flung absurdly high before, due to collisions while at high speed or with weird damage immunity quirks (these typically happen to me on endless runs where I do very well or have a specific set of items that stack absurd boost and so on). At this great height I have never taken tick damage. I also know there are larger structures that the rails will go over, and I have died while climbing them, in the same way you have described.

But I don't think it's the height that does it. My theory is that after a certain height, the visual effect for the wall of doom stops being applied. I think it's the void that is doing the damage and killing you when you run up those really tall tracks. Because all of your speed is converted to speed UP instead of FORWARD you are basically brought to a standstill when running up very steep tracks, and the void can quickly catch up and kill you before you reach the top, even if you cannot see it.

The track boost doesn't actually apply very quickly, and I've had the voice overtake me while running on tracks even while on mostly flat ground. The speed rings make it feel a lot faster than it actually is, so if you hop on too early, without enough of a head start on the void, it might catch up and kill you before you really get going.

To climb the rails that go over superstructures, you need to be sure you have enough of a lead on the void to afford the forward-momentum time loss of basically not moving forward for a good few seconds while you climb. I've both made it over them and failed to make it over them at various times, so this is just my guessing based on my experiences.
you're probably right, I've had a couple instances since posting this where I've gotten the same track segments and didn't die. Must've been going too slow.
Knowsome Apr 16 @ 3:34pm 
Originally posted by NedRyerson:
you're probably right, I've had a couple instances since posting this where I've gotten the same track segments and didn't die. Must've been going too slow.

This.

it was the blue flames that consume the world behind you that you are constantly trying to out-run that killed you.

it's not obvious because the tracks don't catch fire, so you have no feedback that you are being DOT'd. Pay attention to overly vertical tracks, they make you run at a snails pace (80m or less). i've lost a life like that once so it was probably it.
Not that I have hit a supposed height ceiling, I have ran on tracks that basically go vertical, and if I stay on them too long, and try to go straight up, the game will force my POV forward and essentially, the rails become a solid wall that cannot be traversed
Last edited by Lord Buttsak; Apr 16 @ 6:20pm
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