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Strongly agree with this, just seems weird given that the rest of the game doesn't require specific tools/builds
I think I would agree here....Although I was going to try new items and switch up my strategy today. I used several builds that I felt were really good and powerful, only to get completely nuked on the final boss. I can make it TO the final boss without issue pretty much every run. I spend the whole run considering my lives and items to beat the end boss and I still fail.
I don't think you should gut the boss, but the timer should be a bit longer, or maybe bumping into the sides of the elevated chunks doesn't damage you and only the lasers do? Sometimes I'd be trying to run up, or use vertical mobility only to hit the side and get heavily punished for it.
All that to say, I'm sure it's easy for some better players, but the spike of being able to breeze through the entire fragment only to get annihilated on the boss every time feels pretty bad. I've made it to the boss I think 4 or 5 times, and spent 1 to 3 attempts on it each time. The closest I got was 1 fragment remaining
The collapse/convergence of everything in existence doesn't have to be just black and white colors.
I had Roughly +70%-90% or even more in some of those runs which is a lot, but it feels bad to realize you lost because u were "too fast" in a game that wants you to as fast as possible.
It is dooable but realy not fun. As is snake.
What i would do - fracture the terrain and activate only one target at a time
then refracture the terrain again. And mark another. This way You play to games strengths.
It is absolutely infuriating. With how specific the hitbox is, I have not been able to deal even one damage to him in the 5 times I reached him since the patch. Before the patch I managed 2 and then got pinballed.
Final boss aside, I've thoroughly enjoyed this game. 9/10