Haste
Henzo Apr 4 @ 9:11pm
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Final Boss is cancer
Sorry, I that was fairly hyperbolic but I do think that the final boss requires some tuning.

I can see what the devs are going for here and I appreciate it. And it would be cool. Except every aspect of what would make this cool is overdone to the point of annoyance.

The Arena fracturing is a cool idea, except there are too many chunks that just dont have enough curve to launch yourself off of them. If you make the mistake of being unlucky enough to land on a fractured platform that's lower than the platforms around it - you're ♥♥♥♥♥♥.

While you're busy trying to find an angle on a platform, you're being constantly bombarded by laser beams from the boss. Which is fine, except there's so ♥♥♥♥♥♥♥ many of them I can't see anything. I can't see where I'm landing, I can't see where the next target is, I can't see ♥♥♥♥.

Finally, the timer should be more generous. Smashing a target should reset the timer completely in my opinion, especially considering the aforementioned ♥♥♥♥ that will basically guarantee you lose if you make a mistake.

Extra finally - the boss can only be fought at the end of stage 10. So basically a 15 minute "run back" to the boss.

Once again I'd like to reiterate that I like the concepts for the boss - but they're tuned up so much that this isn't a boss fight as it as seemingly a test of the effectiveness of my blood pressure pills.

much love from australia
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Showing 1-15 of 38 comments
I have to agree, the final boss seems really cool but in practice it goes against all the mechanics in the game up to the point you get to it. There is now *flow* to the fight at all because like you said, the platforms don't allow for you to get higher. It's a real shame and I hope they balance the fight or something soon.

I'd go a step further and say that the bosses in general near the later stages of the game are kinda unfun. Too many spammy projectiles and laser beams, it feels like they belong in a bullet-hell style game.

Back to what you were saying, I didn't even notice there was a timer on the FINAL BOSS FIGHT until it ran out, I thought it was part of the fight and something was happening but nope! I lost..? Forget extending the timer, remove it entirely. It shouldn't even be there because I don't think there's any reasonable amount of time you could beat the boss in its current state. Keep the timers on the challenges, not on a boss.

Much love from Canada
Botten Hanna  [developer] Apr 5 @ 12:02am 
Thank you for the feedback!
i`m kinda sad to see this kind of posts at this point
Dyxa Apr 5 @ 12:11am 
Try to get some item(s) that lift Zoe upward, since in this boss, for me personally, the hardest challenge it gave is those fractured platform, one single wrong step will brings Zoe under the platform and makes you lose the battle. Sage's Cowl is really useful, but you will need some Boost items to be able to clear the fragments along the way, you might also want to get Mysterious Springs if you happen to find one, but it high CD makes it really not as reliable as Cowl. It took me several attempt to beat this one, and yes it is a tough boss to face, but with enough preparation, i think we can still able to beat her.
Originally posted by Badmention:
i`m kinda sad to see this kind of posts at this point
Sad to see people want a nerf and don't face challenge?
Challenge is challenge but it has to be fair. If compare to Hades, i had no thoughts about nerfing or tweaking when fighting final boss and eventually i completed it. Shard 10 boss hovewer has some things to tweak.
Timer should be extended or gone entirely. Though i get the idea that first you should explore battlefield, remember where all weakspots are, plan route and then start.
Lasers tend to cover weakpoints entirely so some of them you cant see at all and have to take damage to destroy.
Terrain changes are ok i guess
Lastly there is an achievement where you should complete shard 10 with no items, no damage and all perfect landings so there should be a way to beat boss under such conditions. Question is if terrain changes and laser positions will remain the same with same seed. If not, then good luck
OniSuika Apr 5 @ 12:53am 
After fighting the same frustrating, poorly paced bosses three times each, I was really hoping, almost expecting, the final boss to be something that actually played into the games incredible strength; the traversal mechanics. I just got there, realised not only is it not that but it's a triple down on all the worst parts of the game, and my heart sank.

I really enjoy the running aspect of this game! I really enjoy the navigating, the movement, using terrain to build speed, all the things the game is built for! I have no idea why this decision was made to take a sledgehammer to all those things at the end of every shard, and make them worse and worse each time, and culminate with the worst of all of it at the same time at the end.

I wish the shop let us just buy a gun, so we could just shoot the boss of each shard and not deal with them.
Badmention Apr 5 @ 1:22am 
Originally posted by ♠AVooker:
Originally posted by Badmention:
i`m kinda sad to see this kind of posts at this point
Sad to see people want a nerf and don't face challenge?
Challenge is challenge but it has to be fair. If compare to Hades, i had no thoughts about nerfing or tweaking when fighting final boss and eventually i completed it. Shard 10 boss hovewer has some things to tweak.
Timer should be extended or gone entirely. Though i get the idea that first you should explore battlefield, remember where all weakspots are, plan route and then start.
Lasers tend to cover weakpoints entirely so some of them you cant see at all and have to take damage to destroy.
Terrain changes are ok i guess
Lastly there is an achievement where you should complete shard 10 with no items, no damage and all perfect landings so there should be a way to beat boss under such conditions. Question is if terrain changes and laser positions will remain the same with same seed. If not, then good luck

Idk about the challenge, most of the time i see ppl just crying about something that killed them once or twice without even trying to adapt to the fight, i also see many ppl with 6-8h in game that already completed the game that is supposedly has hard and unfair bosses. In my personal experience i was able to first try most of the bosses except jumper 3 and final one which took me 3 tries. But it's still up to developer on what exprience they want the game to provide to the player.
I really disagree with all of this. I found the timer plenty generous, I think the first time I beat the boss, I might have had like a full third of it remaining. The terrain stuff I think might be a bit of a valid point, but I didn't have much trouble with this. The only thing that makes me hesitant to talk about it is that I beat the boss with the wraith's hourglass which does make traversal a whole lot easier. All bosses can only be fought at the end of their respective shards.

I think this game is designed around that endurance and planning element. The bosses are only as tense as they are because of the very real risk you run of losing your progress, and I think changing them would make them much less tense than they currently are.

For what it's worth, I'm not a huge fan of the final boss compared to the others. It's serviceable, and makes sense plot wise with it being a static machine made to perform a function rather than a big guardian type machine like the others. But it just felt a lot less dynamic to me than something like the snake fight, where you're negotiating between the movement of the snake, the environment, the lasers, the bombs, the missiles, and your own abilities to determine your choices as a player. I'm a big fan of that fight, and this kind of felt a lot less bombastic as a final boss.
Between this and the general vibe of the last third of the game (especially shard 10), i am fairly certain they didnt even test the last third of the game. That or they had a single person thats either a total yes man or someone they didnt respect enough to actually listen to. Something absolutely went wrong between the EXCELLENT demo and this absurd final product. WHAT WERE THEY THINKING!?
konspat Apr 5 @ 2:36am 
Originally posted by Something Stupid:
Between this and the general vibe of the last third of the game (especially shard 10), i am fairly certain they didnt even test the last third of the game. That or they had a single person thats either a total yes man or someone they didnt respect enough to actually listen to. Something absolutely went wrong between the EXCELLENT demo and this absurd final product. WHAT WERE THEY THINKING!?
You are overreacting other than the final boss the rest seems mostly polished and balanced (atlst after the patches) also the team must have been rushed with the anticipation and the hype of the game now I would have liked a better final boss but the rest I really enjoyed.
Originally posted by konspat:
Originally posted by Something Stupid:
Between this and the general vibe of the last third of the game (especially shard 10), i am fairly certain they didnt even test the last third of the game. That or they had a single person thats either a total yes man or someone they didnt respect enough to actually listen to. Something absolutely went wrong between the EXCELLENT demo and this absurd final product. WHAT WERE THEY THINKING!?
You are overreacting other than the final boss the rest seems mostly polished and balanced (atlst after the patches) also the team must have been rushed with the anticipation and the hype of the game now I would have liked a better final boss but the rest I really enjoyed.
I agree, after the patch shard 10 is way better designed, but i have to disagree with you beyond that point the rest doesn't seem very polished to me. For instance: Most items are just worse versions of the ones we found in the demo, or dilute the item pool from the few good ones. Playtesting would have revealed this and given them a chance to make items more interesting. Theres like 3 in the same rarity which all give like 10% boost, but one is giving it unconditionally all the time, while the other 2 give it on close call and a cooldown, etc.
Dyxa Apr 5 @ 5:21am 
I finally able to beat this boss using Courrier's Board, and to do "Stop and Dash" strat is sometimes really useful in this boss, especially when you need that elevation boost to get over those rigged platforms.
Henzo Apr 5 @ 6:05am 
Originally posted by Botten Hanna:
Thank you for the feedback!
I apologise if I came off aggressive - music made me lose control.

But I'm happy to see the devs are actually present on the forums!
The shard 10 boss is a brutal example of bringing the right tool for the job. Sage's Cowl with energy items (especially unconditional ones like the plutonium coin) completely trivializes it.
Henzo Apr 5 @ 6:23am 
Originally posted by The Grand Mugwump:
The shard 10 boss is a brutal example of bringing the right tool for the job. Sage's Cowl with energy items (especially unconditional ones like the plutonium coin) completely trivializes it.
REAL but I didnt have time to grind for good RNG

i had work. :[
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