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I'd go a step further and say that the bosses in general near the later stages of the game are kinda unfun. Too many spammy projectiles and laser beams, it feels like they belong in a bullet-hell style game.
Back to what you were saying, I didn't even notice there was a timer on the FINAL BOSS FIGHT until it ran out, I thought it was part of the fight and something was happening but nope! I lost..? Forget extending the timer, remove it entirely. It shouldn't even be there because I don't think there's any reasonable amount of time you could beat the boss in its current state. Keep the timers on the challenges, not on a boss.
Much love from Canada
Challenge is challenge but it has to be fair. If compare to Hades, i had no thoughts about nerfing or tweaking when fighting final boss and eventually i completed it. Shard 10 boss hovewer has some things to tweak.
Timer should be extended or gone entirely. Though i get the idea that first you should explore battlefield, remember where all weakspots are, plan route and then start.
Lasers tend to cover weakpoints entirely so some of them you cant see at all and have to take damage to destroy.
Terrain changes are ok i guess
Lastly there is an achievement where you should complete shard 10 with no items, no damage and all perfect landings so there should be a way to beat boss under such conditions. Question is if terrain changes and laser positions will remain the same with same seed. If not, then good luck
I really enjoy the running aspect of this game! I really enjoy the navigating, the movement, using terrain to build speed, all the things the game is built for! I have no idea why this decision was made to take a sledgehammer to all those things at the end of every shard, and make them worse and worse each time, and culminate with the worst of all of it at the same time at the end.
I wish the shop let us just buy a gun, so we could just shoot the boss of each shard and not deal with them.
Idk about the challenge, most of the time i see ppl just crying about something that killed them once or twice without even trying to adapt to the fight, i also see many ppl with 6-8h in game that already completed the game that is supposedly has hard and unfair bosses. In my personal experience i was able to first try most of the bosses except jumper 3 and final one which took me 3 tries. But it's still up to developer on what exprience they want the game to provide to the player.
I think this game is designed around that endurance and planning element. The bosses are only as tense as they are because of the very real risk you run of losing your progress, and I think changing them would make them much less tense than they currently are.
For what it's worth, I'm not a huge fan of the final boss compared to the others. It's serviceable, and makes sense plot wise with it being a static machine made to perform a function rather than a big guardian type machine like the others. But it just felt a lot less dynamic to me than something like the snake fight, where you're negotiating between the movement of the snake, the environment, the lasers, the bombs, the missiles, and your own abilities to determine your choices as a player. I'm a big fan of that fight, and this kind of felt a lot less bombastic as a final boss.
But I'm happy to see the devs are actually present on the forums!
i had work. :[