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I feel your pain bro
I just walked through that mess of an area for the 2nd time. why? because I was farming high speed cables to upgrade my machine gun
Don't remind me, I have to go back a third time now to get some more.
And the whole design reduces what elsewhere is a movement and stunt-based combat to a slow, crawling slog - which the game isn't designed for and leads to lots of frustrations like being unable to reload because there's nowhere to flip. Like, what's with some of the verticals (some of which are right before that screenshot) that aren't traversable smoothly, but instead slow grind-up-hill? I don't know why the game wants to be a slow methodical platformer for this one level, when it's simply not built for that.
I really like this game but this one level almost made me walk away from it.
Water level
I'd prefer having health points than 1 hit deaths, some more interactive enemies (moving), non-tedious reloading and no grinding currency for upgrades. Feels like it would just be more fun with something like this. I'm gonna finish it for the story, but it's true some areas just aren't fun to play.
Basically the game had 2 good bosses - the first one and the second one. After that they completely ran out of ideas and just went "you know that out fast paced motocrycle game needs? BUBBLES! And slow autoscroll bosses with rng!"
It's so, so frustrating to go past all these veggies that are very clearly intractable, but then I can't pick them up until someone specifically tells me I need them? Huh? Laika doesn't mind picking up any other veggies, just those ones!!!
Going from a ♥♥♥♥♥♥♥ level, to a ♥♥♥♥♥♥♥ boss,. to having objectively pointless fetch quests dumped on me was REALLY trying to my patience to say the least.