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I can agree that the dropping of resources is a strange choice here. In the Souls series it's a mechanic to add "tension", but this game clearly rewards trying to pick up the pace. It feels conflicted. The 1 hit deaths however make perfect sense to me, and don't take away from the pace at all. Similar to e.g. Hotline Miami.
I feel that the one-hit kills actively detract from the game, though. For instance, the Lighthouse boss is so boring, dull, and easy. It just takes minutes and, if you make a single mistake, back to the beginning. Because you can only take one hit, the devs had to massively hold the difficulty back. If the bosses were actually hard, the one-hit kill thing would have been too much for most. There are checkpoints everywhere and dying when you've got multiple viscera sacks just isn't a big deal. So most of the game just kind of has this even difficulty. It could have been a lot better.
I could see someone doing a no death run eventually though. Would be insane but perhapa possible. Would also be cool if some achievements centered around actually trying not to die much. This could give the player incentive to repeat the game and perhaps get better.
That said, I understand what the issue is. There are better instances of it. Amnesia: The Dark Descent has this same philosophy of trial and error on your first playthrough because there's possibly no way you can react to or understand the mechanics without looking at a guide. Yet the game understands this and makes it less frustrating with every death.
Was there a better implementation of this? Yeah, but I personally don't think how it's handled is dreadful at all.
The issue gets bigger as the camera pans out further. It can be extra hard to land properly because you just can't see what you're doing due to how small the character is. And that goes double for when she's drenched in blood and you can't see her white helmet. Even then, yeah, it's not hard at all, you just have to get used to it. But I just don't think it adds much. Again, not hard, just annoying.
While you're aiming, sure. I don't tend to aim when I'm not shooting at things. Also, I tend to focus my eyes on the character while doing the platforming sequences, so instinctively remembering to aim and THEN snap my eyes to the indicator just doesn't come naturally to me. It's an inelegant solution to a fairly large problem that doesn't do enough to address it.
Blur also doesn't help with visibility of the character and environment.
There have been so many times where I've suddenly died and gone "what just happened?" because I either couldn't see or my character was too small to be sure.
I agree, this happened quite frequently to me as well. Even mentioned it in my review.
The visual clarity in this game is not good. I also found myself dying a few times to geometry I couldn't distinguish from the background at all.
I've noticed that too with the enemy placement. I went back to the starting area and it was a pain in the ass having to do it backward, which is a very odd issue for a Metroid-like to have. The dead bodies blocking shots thing is a ridiculous inclusion. It's another thing that adds nothing but annoyance.
So you want to complain about a 1 hit game being a 1 hit game?
Maybe its just not your game. Maybe just dont play it, genuinely.
The game isnt hard, yes. And no, "lol you make a slight error" is a "You messed up, and it is completely your fault" If you actually look at it. Its not laughing at you, every mistake you make, thats fully your own. Those flips you failed and say "dont add anything"... well... its your fault. You failed the flips, you didnt stick the landing. What do you want the game to do? Tell you "Oh its fine that you want an easy mode and us to correct your mistakes, sure we will do that." Get better and you will not have this issue anymore.
The game wants you to get better.
Litteraly the same with the Viscera bags. You dropping money when you die is an incentive to not die, so the game is punishing you for playing badly, and then rewarding you for not dying where you dropped your money, because that means you played better.
The game wants you to get better.
And youre complaining about that.
The game is challenging, and what youre complaining about, is the game being challenging and you... not playing well enough.
Indeed the bosses lacking checkpoints is one of the weirder aspects given the game is *full* of checkpoints to break it down into little bite sized chunks of challenge.