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However, it would be interesting to know how many potential sales were lost due to the inclusion of Denuvo and how this compares to sales including Denuvo offset by the cost to the publisher to include it.
It would be a good research project.
The problem here is the winner isn't the publisher, it's Denuvo. Steam's excellent ecosystem hit the right formula for providing a service to gamers and making its platform lucrative to publishers without the need to inconvenience customers with additional DRM measures.
Furthermore, Steam success meant that piracy had measurable declined over the years.
The effect Denuvo has on PC gaming is actually an increase in hacking games and piracy because Denuvo have energized hackers with a cause. This creates a snowball effect, especially if scenes grow and groups try and outdo each other to be the first to claim success in beating the DRM.
I can only speculate, but if ER did have Denuvo it wouldn't have sold as well as it has on PC.
Denuvo's adoption rate:
2017: 47 games
2018: 44 games
2019: 33 games
2020: 26 games
2021: 23 games
https://www.pcgamingwiki.com/wiki/Denuvo#List_of_games_using_Denuvo_Anti-Tamper
So at the very least for 2021 if Denuvo is are charging publishers ~125k euros for at least 6 months this would translate to at least $3,4M USD profit for 23 games, and not taking into account long tail revenue beyond that.
According to this info, DENUVO GmbH has 29 employees and generates $5.57 million in sales (USD) annually.
https://www.dnb.com/business-directory/company-profiles.denuvo_gmbh.7138a774cfe72b083fdf241fb0bb3806.html
This is a much smaller company than I expected.
How many of those people are actually working on writing secure code to try and prevent hackers? From a sheer numbers point of view, it's total lunacy to expect Denuvo to be a miracle cure to prevent hackers cracking games. I'm glad publishers are starting to wake up to themselves, but who knows, maybe something even worse will come along and rile us up with DRM madness?
The years vs number of Denuvo games list shows quite clearly that Denuvo is on the downward trend.
In the eyes of Denuvo, they have a vested interest to fuel piracy; it's their bread and butter. By fuelling piracy, I mean issuing a challenge to hackers. Saying "our software is hack proof" is essentially painting a giant bullseye on their arse. They desperately want the gaming industry to be paranoid about pirates to justify their own existence but Valve successfully beat PC piracy a while a go. There are just way too many advantages of Steam and I dare say competitor store fronts that just can't be fulfilled by pirating games.
There is no question that Denuvo is on the nose with PC gamers, but I expect that it doesn't have long to go and will probably re-brand or something because of the visceral, nonetheless justifiable hatred people have towards it.
Although Iam sure many wouldnt give a damn if that where true, as long as they can still play TF2 or CSGO, right ? lol...
https://www.pcgamesn.com/elden-ring/sales-worldwide