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This seems like a really cool game - very distinct, and very playable/friendly. Glad to see meta progression; more is always better. :)
Puzzled by the "activates for free if discarded" (paraphrasing)... I tried that, and the cards never applied, that I could see.
In any event, good game. Great music too.
Evasion needs a buff to compensate for its really poor interactions with both Reflect and Parry.
If you right-click a card, that's called 'Selling', so it doesn't trigger 'Recovery'. Recovery is only triggered by cards that actually discard things, like how Cycle discards 2 and draws 3. If you play Cycle and it happens to discard a card with Recovery, Recovery will kick in and the discarded card will have its effect triggered.
Also, I actually have a gripe about some of the music. The fire plains' high tension song is too high strain to be played for long. Made me turn off the music.
Thanks! Clears that up...
It's a roguelite, you should be able to see you deck at any time. Same for the map, it should be accessible at any point in the game... All deckbuilders should have this, it's basic QoL.
I'd like to see my deck as well as the above poster. Also achieves aren't achieving, I'm sure this will be taken care of.
Otherwise, so far a unique take and only 20 mins in and I'm enjoying it otherwise.
Exactly felt the same.
Other ideas :
- Add way more bonuses that can be unlocked. ATM you can get them all (8 or 10) very quickly and tbh most of them are kinda useless, best one is probably the 4th atk buff, others are mediocre.
- Add a mode to play all 4 worlds in a row, with the same deck, keeping our stats but also keeping the ennemy's level.
- Make different themed starting decks, and only offer card choices from the chosen theme during the run. Like for exemple, runs of only 5 colors of cards, see what i mean? (like SlayTheSpire for exemple)
It's kinda annoying to play a run where you build up tons of evade, but the shop only offers you Return effect cards for exemple.
The game isn't really playable if you try to get a few of every different stats, you have to make a build focused on 2 or 3 specific stats that are determined by the early part of the run. So after that point, most of cards offered are useless, and you can only afford a few rerolls.
It can also still be a kinda random starter, but having the run being played only around 4 or 5 colors for exemple (to be determined, could be more idk), with guaranted 2 offensive and 2 defensive colors so the run can actually be playable ofc.