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번역 관련 문제 보고
Edit:
These are things that you can supposedly carry over.
https://i.imgur.com/XRk4RWY.jpeg
The original carried over certain actions, that could lead to a couple new quests or slight event changes. Other things the original carried over were things like shop ranks (better stuff on offer), more jewel rewards per playthrough (stacking) (for raising skills / classes), and other subtle things to make the next character(s) a little easier.
In the remaster, it sounds like you can selectively carry over things like stats and weapons? That could be useful if you wanted to do quests early, and found it too difficult the first time. I'm not sure how it would work if you use new characters, and there are a lot of cool ones, so why wouldn't you? If we can carry over gear, that would be my favorite part. There is some incredibly rare gear that would be cool to have on hand for future playthroughs. That would probably give you a enough of a leg up for anything the game can throw at you anyways, and preserve your ability to choose new characters.
All that said, yes, if you carried over an end game party, you could curb stomp the first 2/3rds of the game. It might also help you see quest chains through to completion too, being more free to tackle everything as soon as you encounter it. But that could backfire, if you ignore the easy quests, as many quests are subtly interwoven.
I usually am focused on getting whatever party I want together, then just complete the quests as I come across them. Admittedly I've read enough guides and played the game enough that I know most of the game, including ways to abuse combat pretty hard, since you need to in order to reach a certain sleeping frog. I will reference guides if I want to do specific things, as each play through I usually have a few goals.
Generally I know my way around pretty well, but I don't have everything memorized. I'm looking forward to playing the remaster on just my memory.
(Looking at the image that Lametta posted though, I could see ways to abuse that system to intentionally make the game harder. That sounds awesome. Carrying over items and maybe some other things, but not stats, and then carrying over the monster ranks. It might be hard to find a balance where you don't just instantly get mollywomped, but that sounds fun. Maybe when I have figured things out more, I will try to come up with a compelling challenge for myself, and post it for others haha.)
(I don't think any of the "SaGa" games are related to one another actually.)
The first three "SaGa" games were known as Final Fantasy Legend I-III in the West. These were on the GameBoy handheld system.
Romancing SaGa was released originally on the Super Famicom (Super Nintendo) in Japan, along with Romancing SaGa 2 and 3. None of these were released in the West.
The first game was remade from the ground up for the PS2 and the United States market did get that game. (I'm not sure Europe did?) This is a remaster of that game. Romancing SaGa 2 and 3 recently were re-released with official translations on modern platforms, but those games are largely the same as they were on the Super Nintendo.
This game has significant presentation improvements over any other "SaGa" title. It also has additions mechanically over its original Super Nintendo release, some mechanics I think are borrowed from later games and lessons, so its not a 1 to 1 remake of the original game. This remaster release also adds even more improvements and content over the PS2 version.
https://twitter.com/SaGa30kawazu/status/1299905220881776641
"There is no conclusion on what to do with the remake / remaster of Romancing SaGa.
Super Nintendo version ・
Minstrel Song as it is ・
Minstrel Song content is converted into pixel art (super difficult) ・
Minstrel Song full remake (it costs money) ・
Every option would make some people happy and some people unhappy. "
There is a good amount of depth happening before combat occurs too, but not all of it is obvious nor really recommended your first time playing.
To speak directly regarding its complexity and ease of use, I'd have to know what its being compared against. It has similar depth as Final Fantasy games, but learning new attacks is chance based, and character growth is driven by how you use them, not direct choices. (There are actually a lot of factors that influence the chances for learning new attacks, and the big direct choice for characters is who you recruit, what weapon type(s) they use, and what magic you teach them.) If we are comparing it to something like a CRPG, then yeah, its fairly simple.
I would expect the world and lack of story to be more off putting for most than the combat, to be honest. I can totally see being put off by this game initially, I was at first myself.
How about compared to the Japanese releases?
https://youtu.be/GCRIPl3y110
In particular, I was surprised by the negative remarks by some people on the art style. The art style of this game is timeless. Stylized art styles usually hold up better over time. The water color aesthetic is unique, and the chibi character designs make sense given its a remake of an SNES game. Not many games look like this one, further enhancing its unique appeal.
Your remarks about the lack of direction and challenge playing this game blindly is likely the biggest flaw with the game. Its a game that ends up more enjoyable the more you know about it, which isn't what I'd say about most JRPGs. Most are one and done, or at least not immediately replayable. The most exciting thing about finishing a playthrough of Romancing SaGa is starting the next one. However, when I think about my experiences with other SaGa games, where I am often turned off by being lost too much, and not wanting to pursue a guide to solve the issue my first playthrough, I can see why so many bounce off this game too...
(I did play this game blind ages ago, but I'm used to using a guide at this point. I can get by without it most of the time, but its helpful to plan things. I feel like most the SaGa games likely are more fun when you know what you *can* do, and are given the power of choosing what you *want* to do. Its a shame for most of them you won't reasonably reach that point naturally.)