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回報翻譯問題
Leave it to Square Enix to make a wonderful battle system and punish you for enjoying it. Truly the dumbest people on the planet.
Also the main way you get money and jewels are quests. Talk to people, check for notes at the bar. Wander around to new places or revisit old ones if you have advanced the "clock" a bit. You can wander about as much as you want without moving the clock along. Recruit the other main characters to unlock map areas then kick them if you don't want them.
The whole point of the game is to just go out and adventure.
The loot also scales up as the enemies do, so if you are getting 1 or 2-shot, chances are treasure chests will frequently contain items that will either help you survive or that can be sold for better armor (which is significant in this game.)
doing side quests is the solution. you get waaaay stronger through quests as you would get with just fighting.
so yeah you just didnt do what the game wanted you to do (......exploration and doing quests.....) before you blame anything you just had to ask and would actually understand that this game doesnt work like other jrpgs work.
Man I tried really hard to find the source for where I learned this but couldn't find it. From what I remember the main way you can really screw yourself is by advancing your Event Rank too quickly. (Different from battle rank). Most of your player equipment power will come from doing quest and earning gold. So you miss a lot of quests by advancing in too many event ranks and your power will lag behind the monster's power as they advance in battle rank.
So, a way you can avoid advancing your event rank but being able to do a little bit of grinding for stats and lucky drops is: leave town, only do 3-4 encounters and then return to town. When you win a fight you accumulate points which after reaching an unknown threshold will cause you to advance in rank. Returning to town resets those points. Alternatively, just avoid as many encounters as possible while questing.
This can be done pretty painlessly by quick saving and checking with the newbie guide to see if you accidentally opened a new topic. (Those new topics indicate what event rank you are on).
*THIS IS ASSUMING ALL THE MECHANICS ARE THE SAME AS PS2
you dont need the newbie guide anymore to actually see your event rank
its now visible in the bottom left of your menu. and i never ever needed to grind in this game just do quests and fight whats coming on the way to finish the quest.
still crushing everything and im ER 12 already.
I would like to say this is pretty misleading, you aren't suppose to avoid battles as much as possible. You are suppose to avoid meaningless battles.
The difference :
Fighting a single low level enemy is a meaningless battle, BUT Chain them into 3-4 consecutive battles (note that each chain increases the difficulty) that's not a meaningless battle. You'll gain level cause harder enemies = easier to gain stats
What NOT TO DO : stay in 1 area, going back and forth 1 scene, power grinding.
NOTE THIS IS BASED ON PS2 MECHANICS
Wow I just noticed that. VERY COOL.
To OP:
I think the biggest frustration people have is with some of the big quests being completely missable because of event rank. But like, even if you miss quests, the game is still beatable so it really doesn't matter all that much. I think if one were to go for a completionist run, they'd REALLY have to keep track of how many encounters they get into. Otherwise, probably the easiest way to make the game harder than it needs to be is letting chars reach 0 LP or not planning out character swaps very well.
Phew, this is very nice to read.
I'm always unsure about these SaGa titles, since they have this scalling mechanic.
At first, I was like normally playing the game.
Than I've read some tips about "Skip battles as much as possible!", so I start new ("Romancing SaGa 3" and "SaGa Frontier") and avoided most battles... but it felt absolutely boring.
So I tested in RS3 to play the game normally and kinda grind in some castle.
After a while, strong enemies went into the mix.
And than again after a while, it was suddenly 2 strong enemies and so on and so forth, but nothing impossible, since I also went stronger with new techniques and such.
And my conclusion was, that people make just such a big deal out of it, since they've read this in some guide.
So it's good to know that it's apparently the case for this game too.
Another thing that's kinda ruined by a guide.
Without one, you would play these games multiple times and discover new quests you haven't done or seen before.
Than guides pop up with "How to finish every single bit of content in one playthrough!".
Don't know... there is some sense of discovery being lost when you do it that way.