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You'll be locked out of some quests if your BR is too high! Yes, you can miss quests if you win too many battles, it's a dumb mechanic, and one of the reasons why I don't like this particular game. Also, good gear is extremely expensive in this game compared to some of the others, and you need good defense armor to survive attacks from high tier enemies, or you get ripped in 1-2 hits, regardless of how much your HP and other stats are, it could be the difference in getting hit for 800 vs 100. This is another reason why it's a terrible idea to raise BR too much too early, because you won't have the gear.
Why? Why would you punish people for enjoying your product? It feels spiteful on the part of the developer.
And it uses tropes common to other games, except they don't work like other games at all. Job classes are vital in most RPGs that have them, but in this game job classes are merely supplemental to everything else. Some jobs are good, most are worthless. And this being a SaGa game, no information is given to you. I'm surprised they included an ER indicator in this version, I can just imagine the Square team agonizing over that. "Should we let the play know about a vital mechanic on which everything in the game depends? No! Must...not...give...player...information!!! Must...make...player...SUFFER!!!!!!!!!!!!!!!!"
Even as a returning player with over 500 hours in the PS2 version, I haven't played in about 7 or 8 years and I've forgotten a lot of details. What I'd really like is a cheat/hack for this one that lets me mod my party, skills, rank, and inventory, just to avoid putting up with the game's layer upon layer of nonsense.
Fixed your post for you. (that community is practically against hand holding instructions)
Most of your points have counter arguements, but BR and ER not being explained would leave a bad taste in anyones mouth.
Monster trades: capable of removing a fight so it doesnt raise Battle Rank, very useful for crowds if you dont use covert skills.
Rare Weapon: Most rare weapons are either from a quest or chest in end game areas. Also not neccessary as you can complete the game with atk ratings of 20-30. Heck, i think i used a hunting bow against the final boss before.
Max Stats: not needed. Can coast by most fights with good equipment and understanding of what you are fighting.
Weapon Techs: easiest way to explain why you need to raise weapon ranks is this; compare a noble who never touched a sword against a gladiator who has known only combat his life. One will learn how to fight with the weapon rather quickly while the other will struggle to learn new fighting stances. Thats why its important to raise the weapon rank. And since some weapon techs cross over into other weapons, it wouldnt hurt to learn other weapon skills if you are going melee with that character.
Most powerful skill/spell: again, you want to raise your rank with that skill/spell. A flamethrower will burn you if you dont know how to aim it properly. Weapons that cost LP are meant for characters who have a very high rank in that class (+4 at bare minimum). Weapons and LP are recoverable whenever visiting a town, so unless you are spamming the attack every single encounter, you should be relatively fine.
Classes: Classes are very helpful. Some will make it easier to find chests, some will make trading easier, some lowers the costs of spells/skills, and some have versatility in fusing spells. All of that can be seen when viewing from change class.
Most information is given by either the kids that give maps in each town, or by looking at help when in menu. They are very information dumps, but you can use that to help you figure out which path is best.
As a kid, SaGa Frontier 1 was very difficult and never understood it. However it felt like it was a game of discovery and I would not be able to complete a run as a character and decide to try another.
I finished most JRPGs I play except for a certain few (lunar dragon song lol).
When I got stuck I used to grind mobs back in the day lol. Eventually I got to the end of 1 character even with grinding but was never able to finish the final boss lol. It still gave me a lot of enjoyment and gameplay though and I did beat one characters game.
When the remaster came out, I followed a guide to the T and I have to say the game was much easier in the sense, the final boss for 1 character (Emilia) was easy but it still required some resetting on some battles to perfect things and get the right characters as I was purposely avoiding “meaningless battles” and grinding too.
I didn’t actually find the remaster as fun with a guide. It’s odd and I think the experience I got was not knowing and how grinding doesn’t save you.
It’s hard to play these games the same as a kid as we tend to have too many games out and never enough time to play 1 game. Plus the game needs to be fun. Unlimited SaGa I didn’t seem to click with and SaGa Frontier 2 I finished.
Now, everything I said may not directly apply to Romancing SaGa as mechanics vastly vary but there is a core principle that the games are unique and you don’t need to avoid battles completely.
The Last Remnant on 360 was so fun and I didn’t know anything about BR in that and somehow did the optional boss grinding xD. It was much much easier replaying it optimally.
What? My man, this series was developed by a specific team at Square. Square-Enix has a bajillion games that does not do this kind of dumb decisions.
Final Fantasy games all have great battle systems. Chrono Trigger, Chrono Cross, Rudra no Hihou, Dragon Quest we can go on and on and on.
The SaGa games are the absolute outliers here.