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It feels like an augmented tabletop game, if that makes sense. There's always a bit of uncertainty about what awaits you at every step, and chances are you'll never be 100% sure that you've mastered its systems.
It can be impenetrable and it does have its fair share of problems, but the moment you stop worrying about the exact details and start rolling with the punches, it becomes a 'comfort food' type of game, enhanced by nice visuals (although the map screen won't be for everyone) and fantastic music.
Oh ya, that was supposed to be a thing! *looks at the copy listed in my Steam library that can no longer be purchased*
Frontier 2 would make for some relaxing gaming.
...hm, then basically every non-mobile SaGa would be on Steam. All except for SFC Romancing SaGa, that is.
The roulette system (if you're talking about when you attack and hitting the button to try and hit glimmer attacks) was not actually RNG. The attacks were always on the same spots on the wheel and you easily time it to hit what you wanted. It takes a little bit to figure but once you get it, it's not bothersome- in fact it kind of feels skillful to hit a big combo with all your best skills.
Agreeing with everyone else here, Unlimited SaGa is my favorite SaGa of all time. I understand why it got so much hate but nothing could beat the art/music/atmosphere and once you started to figure out some of it's deeper systems, you could get lost in how awesome and fun it was. Surprisingly deep and nuanced game. Played it more than I played several other JRPGS of that time and still saw very little of what the game overall offered.