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I'm glad I'm not the only person who has doubts about the current z burst dash state.
About the z counter.. maybe it's fine like now but the problem is that in online it really becomes a challenge.
Maybe in offline this system is fine but in online it's a miracle to be able to see the input. because of people who use wifi, server latency problems etc.
Maybe a compromise between this mechanic and the previous one would have been better.
You complain about the same issues everytime you post, give us a gameplay video to give you advice please.
this change is good. dragon dash is now a tactical thing to use. my aggression has only been slightly effected
ki dash was a thing in all the BT games if i remember correctly
it's a continuous recharging and shooting fireballs from a distance hoping that the your fireball reaches the opponent before entering sparking mode.
Everything consumes ki and we're there recharging to do something so I don't see any tactic in this mechanic. this way the only characters with an advantage are those who instantly recharge their ki.
High-Speed Dragon Dash doesn't make much sense because it's predictable and too slow.