DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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Joker Dec 12, 2024 @ 3:07am
fix dodon ray recovery
for some reason you're given the full duration of being downed when this super lands successfully. this means that you can be hit at least 2 times while youre still IN THE AIR. and dont forget that it can also hit you up to 2 times when youre already down on the ground.

there NEEDS to be i-frames on wake-up, the recovery roll both in-air and on the ground makes it impossible to defend against supers that are cast once you've awakened.
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Showing 1-6 of 6 comments
JmZ-x- Dec 12, 2024 @ 3:21am 
Try dodging it in the first place, or deflecting it lmao
JmZ-x- Dec 12, 2024 @ 3:21am 
Major skill issue
Joker Dec 12, 2024 @ 3:25am 
im p sure you cant deflect it, only beams and bigger projectiles

aside from that, dodging and deflecting is irrelevant as this issue pertains to being hit, if you eat a dodon ray, you get the FULL knockdown duration and cant do anything whereas other supers dont stunlock you for the full duration. the lack of i-frames on wake-up is a legit issue as well as it means you cannot defend once you can finally get up, when you get up you shouldnt have to worry about eating a(nother) super, you should just go straight back to neutral, not to taking one true last hit in a combo
Torn Dec 12, 2024 @ 4:16am 
It's easy to dodge it, you need to learn it. There's no point in this thread, you don't have enough skill to do it, sit in training for a while against Ten, Freeza, Сooler, Perfect Cell and turn on their ability usage. My friend really liked using that ability against me, but it was pretty easy to adapt to it , good luck in training
Joker Dec 12, 2024 @ 4:22am 
you dont understand, this is about a certain property of dodon ray, dodging is irrelevant to the conversation. when you are hit by dodon ray, you are given the full knockdown duration unlike almost every other super in the game. this means you are stuck waiting for the game to let you wake up. in mid-air this means you can first wake up once you've hit and the ground AND enough time has passed while you're ON the ground. you cant wake up mid-air if you've been hit mid-air like you can with other supers. on the ground it's the same, you literally cannot do anything except wait for the game to let you wake up.

adding the lack of i-frames on the wake up roll animation makes this even worse as it just means you can practically extend the knockdown duration and add another dodon ray or two. it's just chaining supers essentially which is not balanced and not good design. i repeat, this is not about skill, its about a certain property of a super in the game, a property that is unbalanced.
Last edited by Joker; Dec 12, 2024 @ 4:23am
Torn Dec 12, 2024 @ 4:48am 
Hmm, maybe you're right about it, but it's kind of logical, you've been lasered through, and you need to lie down for a while to recover. Yeah, during that time a guy can build up enough ki to fire again, it's really kind of annoying.
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Showing 1-6 of 6 comments
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Date Posted: Dec 12, 2024 @ 3:07am
Posts: 6