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-- DBSZ is cross-platform, not cross play. You will not see console players on PC, or Xbox VS Playstation players.
This is pretty easy, Sparking Zero / Budokai / Tekaichi are (as much as fans can't cope with) niche games. It's clear from the sales that dragon ball is pretty big, with Diama and such, it probably helped. That said, Tekken 8 is apart of the professional circuit of fighting games. It also has the depth and skill-gap that the devs worked hard on nailing for every character. It survives after a year because it's circuit of competitive tournaments keep going.
Combine that fighting games aren't popular to start with, and that Tekken 8 is a leading figure of all fighting games, while Dragon ball games like SZ and FighterZ are going to be very niche in comparison. most fighting games without these big names attached to them barely get off the ground to start with.
Also, Tekken and DBSZ are 1vs1 games, You only need 2 people, you can make that work pretty easily with a population of several thousand-per-hour if that population is all online.. Tekken is all online = No problem finding matches (good matches where you're not stomped? eh..) Sparking Zero? = Most players are not doing ranked.
Okay.. couple huge problems. 1 - Naraka is not a fighting game, It's an action BR game. it barrows nothing from fighting games.. what?
. 2 - It's free-to-play, and it's effectively China's Fortnite since they're closing down fortnite anyway in china. It being F2P is already going to naturally attact attention, secondly it's in every chinese game cafe. and it's popular to start with. It's got *LOTS* of Alt acounts for a dozen or more people per day. So between that influence and the fact Naraka is 'the' video game in china for the most. Yeah, this makes sense anyways. This is an exception, not the rule.
This idea that you must spend XX-digits or XXX-digits on a game is silly, also, I don't think you're even right? It look slike a lot of big reviews are 25+ Lots are 40+.. This idea is silly because a game's enjoyment to someone isn't dependent on matching your idea of how much time they've put in. This is clearly not a competitive fighting game. no one marketed it as such. It's wild to me that so many complaints here are about it not being competitive-viable enough. If you expected that out of DBSZ than I do hope you find a better game. Maybe keep your hype down next time.
People can play and enjoy their games without putting 10-20-40-1000s' of hours into it. A review isn't there to judge if YOU find the time investment or not.
Also most games' reviews are below 30 hours so what's even this bar about..
It is very normal to see a big drop in players, 60-80% after a month of the game's release, (without mentioning Early Access) as long as a game doesn't require 30-50 or even 100 players, this isn't a problem. DBSZ only needs 2 players in a match, and with what i'd guess is 1000-ish people actively playing and looking for online matches at a time. It's still very possible to find matches.
but the quick drop of the first 2 weeks shows that Sparking Zero isn't a game made to last. That's totally fine. some games are just games that release, are fun to play for a bit, and you move on. It does suck for players like me who enjoy competitive battles though.. but for some reason, it seems a lot of steam Gamers think DBSZ was going to be a competitive game.. it is not and will never be.
It is not, you can still find matches in matchmaking, It does suck that it's not that well implemented. the players being split between DP battles and single battles... and than lobbies VS ranked.. I honestly believe that was as mistake, Lobbies should be considered private games for invites, and ranked should be match-making, with the option to go for any rules to play with (Tournament, DP, singles)
I'm sure the game won't survive a full month, and it will be much harder to find games as it goes on, The DLC will definately draw in players though, Put my feet to fire here, when the DLC comes out, you'll see a decently big spike. and than another big drop off in a week or so.
Games are not "Dead" until they are not playable. Sparking Zero competitive sucks because the game was not made for an in-depth fighter which it's trying to bridge between a fighting game and an arena-fighter. They did good, The game is pretty enjoyable casually, But the competitive scene killed itself. The path-of-least-resistance to winning was meta and cheese. the first 2 weeks were amazing and I *LOVED* every fight I had, every one agreed. but between the poor handling of mechanics and the amount of exploits, it killed the chances for a comprehensive competitive game with meta and cheese.
The community got its fill, and it's clear from the reviews that the mutliplayer wasn't their focus. You can say "Theres no single player content" but you're just hard to please with that anyways.
TLDR: Games not dead (yet) but I wouldn't give it a lifespan of much longer. That's okay. some games are just made to be played for a couple weeks and than moved on from. Not every game needs to be a insanely huge 60K players a day hype train. Does paying 80USD suck for that fact? Yup.
#thanksforthefreepoints
If you rip the DBZ paint off this game you know the game would have maybe 1-4k players right now. When does the player base stabilize? All fighting games have found stable populations, but SZ continuously goes down.
People who want to say it sold the most, it made the most money...... sure but then your also saying that the game selling the most copies also died the fastest by how many players left the game from day 1.
Either way theres tons of people complaining about finding qeues, and when they can't play more people leave. Theres regions in this game that disable certain players from playing if the ping exceeds 150+. They just simply wont see any lobbies.
Compare this game to fighting games, low budget games, any game really and theres games by definition that should be way less than SZ right now and they are doing well (phasmophobia, half life 2, 7 days to die, yugioh master duel, A FISHING GAME has more players than SZ on pc right now, lethal company, killing floor 2, sf6, tekken, cookie clicker, geometry dash.
I have given you many examples of games doing better than SZ on the pc right now........ and many of these games should not be touching the budget of sparking zeros dev time IN THEORY.
Sticking up for the game is pure copium and i dont know how you can disagree.
PC is not dead in Asia, on much time consuming games you will see mostly asians play it.
And like I said today Naraka got 270K players every days, when the game was Buy2Play it was 150K every days. (You can verify on steamcharts)
When I talk about the less they have playtime the more they put nice reviews it's just to show that the reviews rating mean nothing, all my post is an answer to people who defend the game in its actual state. People who dived more into the game generally put mixed reviews.
Naraka combats is based on fighting games, if you justify the drop of players on Sparking because it's a fighting game (it's not a real fighting game IMO) then you can count naraka being one, the gameplay is much more based on versus fighting games.
And I am not expecting Sparking to be a competitive game, I prefere it to be more solo content oriented. I just see on this forum some people saying people leave the game because it's a fighting game difficult to master. But they don't understand it's a casual game without competitive. So how a casual game can have worse numbers than PvP competitives fighting games like Tekken?
The main problem of this game and why the number of players dropped so fast is because it's empty and not finished. With more gamemodes it wouldn't die so fast.
There's a big difference between "not in a good health" and "dead".
Reminder - if literally nobody wants to rematch you then you're probably not a fun opponent and should rethink your fighting style and try to bring honour to your name, instead of shame!
You gotta calm down bro, It's a cheesy dragon ball game, not your mom's reputation at school.
Anyway the OP is completely right and anybody disagreeing is one of these roshi videl broly bardok lamers that will soon only have each other to rage quit on
I agree with with what your saying, but many players could not even experience online play as their product did not work as intended and bandai is blaming the players for it. Bandai and anime games are full scams, if your unlucky and have a non working game, you might aswell return it asap because they are not going to help you.
Didn't disagree, You should read more than 15 words at once. Challenge yourself. grow stronger.