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So for instance, kid goku is gonna hit like a wet noodle compared to broly and that is by design. Its working as intended.
Oh gotcha! This makes a lot of sense. I have always filtered to just 1 on 1 battles, but it sounds like the game is really designed to be a dp people game. I appreciate you taking the time to explain this to me!
Thanks!!
For example one that makes my blasts cost 1 and 1/2 bars instead of 3.
Better ki charge for rush combos,
the more hits you get the more damage you do in a combo as the combo progresses.
More health
start off with more ki
etc etc etc,
you can even make presets and make set ups for different types of fighters so if you pick a new one you can quickly equip the right cap mods.
Do they make non OP characters OP? Nah, but it does increase their stats according to the way you want and your playstyle.
Health
Melee damage
Melee defense
Ki charge speed
Ki defense
Super damage
Ultimate damage
Movement speed
I haven't had the chance to complete the compilation of all my data yet, so I'm not sure if throw is separate from melee damage, and ki blasts are separate from super damage, but I can tell you this much:
Regular characters take more melee damage and less super/ki blast damage than giant characters who take less melee damage and more super/ki blast damage.
Wow, that is much more complex than I thought. I'd love to see your analysis when you're done!
You're the real mvp!