DRAGON BALL: Sparking! ZERO

DRAGON BALL: Sparking! ZERO

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BuNNy Oct 11, 2024 @ 8:08am
Frames drop
Someone has the same problem, the game runs fine, but suddenly in combat or in the menu the fps drops, no matter the quality of the game
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Showing 1-7 of 7 comments
TyphoonKicks Oct 11, 2024 @ 8:14am 
if ur refering to online iv seen this like once i think during a match but both of us it felt like were going through it
BuNNy Oct 11, 2024 @ 8:18am 
No, I mean fps drop in the offline game, even sometimes in the menu if you click somewhere it makes a temporary drop, or in some battle when you do some skill etc.
Nussy Snake Oct 11, 2024 @ 8:20am 
Open up the Engine.ini and paste this at the bottom

[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

This helped substantially for some reason, it seems to be a shader issue.

The Engine.ini is located at
C:\Users\[User Profile]\AppData\Local\SparkingZERO\Saved\Config\Windows
Dante Oct 11, 2024 @ 8:28am 
Last edited by Dante; Oct 11, 2024 @ 8:29am
IchigoMait Oct 11, 2024 @ 8:38am 
Originally posted by Nussy Snake:
Open up the Engine.ini and paste this at the bottom[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True

This helped substantially for some reason, it seems to be a shader issue.

The Engine.ini is located at
C:\Users\[User Profile]\AppData\Local\SparkingZERO\Saved\Config\Windows
That setting doesn't work, it doesn't exist for this engine.
The only thing that worked for the person was that they created shaders on first load and second time they already had the shaders created.
You would have to delete your existing shaders to see the difference.
https://steamcommunity.com/sharedfiles/filedetails/?id=3346865397
I dumped all the cvars.

Try these.

niagara.CreateShadersOnLoad=1
"Whether to create Niagara's simulation shaders on load, which can reduce hitching, but use more memory. Otherwise they will be created as needed."

r.CreateShadersOnLoad=1
"Whether to create shaders on load, which can reduce hitching, but use more memory. Otherwise they will be created as needed."

r.ForceAllCoresForShaderCompiling=1
"When set to 1, it will ignore INI settings and launch as many ShaderCompileWorker instances as cores are available.\nImproves shader throughput but for big projects it can make the machine run OOM"
Last edited by IchigoMait; Oct 11, 2024 @ 8:41am
BuNNy Oct 11, 2024 @ 9:23am 
Originally posted by Dante:
Use this optimization guide:

https://steamcommunity.com/app/1790600/discussions/0/6687373800507765025/

Well after doing some tests I limited the fps to 90, then I deleted this line (D3D12.PSO.DiskCache=1) because it makes it so that you can't open the game in steam later, I changed (r.ScreenPercentage=75) this to 100 so that it looks better and I can play everything on high now, it does have some drops at some specific times but very little, that must be from the game, thanks all
IchigoMait Oct 11, 2024 @ 9:25am 
Game is supposed to be limited to 60, unless you like bugged out animation speeds.
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Date Posted: Oct 11, 2024 @ 8:08am
Posts: 7