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[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
This helped substantially for some reason, it seems to be a shader issue.
The Engine.ini is located at
C:\Users\[User Profile]\AppData\Local\SparkingZERO\Saved\Config\Windows
https://steamcommunity.com/app/1790600/discussions/0/6687373800507765025/
The only thing that worked for the person was that they created shaders on first load and second time they already had the shaders created.
You would have to delete your existing shaders to see the difference.
https://steamcommunity.com/sharedfiles/filedetails/?id=3346865397
I dumped all the cvars.
Try these.
niagara.CreateShadersOnLoad=1
"Whether to create Niagara's simulation shaders on load, which can reduce hitching, but use more memory. Otherwise they will be created as needed."
r.CreateShadersOnLoad=1
"Whether to create shaders on load, which can reduce hitching, but use more memory. Otherwise they will be created as needed."
r.ForceAllCoresForShaderCompiling=1
"When set to 1, it will ignore INI settings and launch as many ShaderCompileWorker instances as cores are available.\nImproves shader throughput but for big projects it can make the machine run OOM"
Well after doing some tests I limited the fps to 90, then I deleted this line (D3D12.PSO.DiskCache=1) because it makes it so that you can't open the game in steam later, I changed (r.ScreenPercentage=75) this to 100 so that it looks better and I can play everything on high now, it does have some drops at some specific times but very little, that must be from the game, thanks all