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Deathless Ghost 11 OCT 2024 a las 7:21 a. m.
Super Counter is the Bane of this game
Super Counter is insanely ridiculous the fact that it costs nothing and it can be used any you time your getting meleed makes every other thing pointless, revenge counter cost 1 skill meter and cannot be performed when you are hit in the back, and is countered by the opponent if they anticipated it by spending 2 skill meters. On the other hand, super counter costs nothing, can be performed when you are hit in the back, and can only be countered by super countering back or vanish which results in a vanish loop till one opponent loses all his ki (which is another issue). And the premise of it by hard to perform is a joke as it is hella spamable, and it becomes an even bigger problem if assuming someone masters it as they became the powerhouse that can't be meleed. I don't know if I'm missing something in the game but super counters are too powerful. I get this game is meant to be fun and played offline as well, but even the CPU knows it's op and spamming it. In conclusion, this thing needs to be nerfed. I might be skill issuing too hard, but I want to hear your opinions.
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Mostrando 1-15 de 32 comentarios
abhumansoul 11 OCT 2024 a las 8:05 a. m. 
Super counters do not vanish, so not sure what you're talking about
TyphoonKicks 11 OCT 2024 a las 8:11 a. m. 
and the vanish loop is a staple new to the series?
Deathless Ghost 11 OCT 2024 a las 8:19 a. m. 
Publicado originalmente por abhumansoul:
Super counters do not vanish, so not sure what you're talking about
When someone hits you with a super counter you can vanish it ( Z Counter ) which in turn they can vanish it too ( Z counter the Z counter), in short, it's not that much of a win to you if the opponent super counters and you deal with it vanish ( which clicking block as you get hit by an attack (Z counter))
Nick Scythe <3 11 OCT 2024 a las 8:21 a. m. 
You can counter super counters with one of your own. You can also vanish it like you said. I think the mechanic is incredible, and it would be really silly if you had no defensive options when hit in the back.
Literally a skill issue, and I hope they never change it.
cooldown 11 OCT 2024 a las 8:21 a. m. 
You still have to time it. It's like complaining about parry in sf3
Deathless Ghost 11 OCT 2024 a las 8:24 a. m. 
Publicado originalmente por TyphoonKicks:
and the vanish loop is a staple new to the series?
The Vanish loops are okay and fun, even tho some would say that they need to get harder or toned down a bit, but I'll take it as it is. but the super counter is annoying. And no, they are not, but I believe they are much easier here in which it happening is much more common, I only wish that we can some how control the rhythm or the rhythm just gets faster and harder as more vanishes happen instead of that one single pattern where it's easy to rhyme into.
Deathless Ghost 11 OCT 2024 a las 8:32 a. m. 
Publicado originalmente por Nick Scythe:
You can counter super counters with one of your own. You can also vanish it like you said. I think the mechanic is incredible, and it would be really silly if you had no defensive options when hit in the back.
Literally a skill issue, and I hope they never change it.
sure it's a very fun mechanic, but it being free makes hitting the opponent feel unrewarding, and make revenge counter almost stupid.
Deathless Ghost 11 OCT 2024 a las 8:35 a. m. 
Publicado originalmente por cooldown:
You still have to time it. It's like complaining about parry in sf3
That's wrong, imagine getting parried in the middle of your combo. It's almost like I'm complaining that my opponent have infinite bursts in guilty gear.
cooldown 12 OCT 2024 a las 2:17 a. m. 
Publicado originalmente por Deathless Ghost:
Publicado originalmente por cooldown:
You still have to time it. It's like complaining about parry in sf3
That's wrong, imagine getting parried in the middle of your combo. It's almost like I'm complaining that my opponent have infinite bursts in guilty gear.
You can do the same thing.
Bob Meister 12 OCT 2024 a las 2:25 a. m. 
In the current state of the game, with super counters not costing anything thus making learning long combo strings useless af since you can break out of everything by just spamming analog up + square which is another thing that is stupid should work exactly like vanish that you cannot spamm and have to time it perfectly, then with yajirobe aka Bean daddy infinite health pool making every fight ending in a time out or loose, game will be dead in 2-3 weeks after the nostalgia hype is over, mark my words.
[ODT]Piccolo 12 OCT 2024 a las 2:33 a. m. 
You can't Super Counter against beams and throws. I swear you rushdown heroes complain alot on defensive mechanics more than ki spammers. If you want it to cost skill points when executing super countner, that leaves them unrewarding there.
cooldown 12 OCT 2024 a las 2:35 a. m. 
Publicado originalmente por ODTPiccolo:
You can't Super Counter against beams and throws. I swear you rushdown heroes complain alot on defensive mechanics more than ki spammers. If you want it to cost skill points when executing super countner, that leaves them unrewarding there.
Doesn't bt3 have this same thing in it? Ppl still play that to this day, almost 20 yrs later.

imo, i've played both recently and this game feels much better.
josetrabajoarcos 12 OCT 2024 a las 4:17 a. m. 
I have been a regular tk3 player for many years and I understand what you mean, they simply have to make the z counter something to master and not something to spam. I think the times are a little more generous than with Tenkaichi 3, if they simply reduced the window you would have your points management game and punishable back, that would also make it more fun for me and would reward players who learn to make long and efficient combos, something a little more difficult in this game as you increase the speed.
but if you did this they would have to reduce the damage a little so that a long combo wouldn't be so destructive

Regarding the CPU. Yes, it has a problem with the z counters and with the behavior in general, the CPU is reactive,
wait for you to attack and then react efficiently, in any of its difficulties and modes, which is making the offline fights quite boring and monotonous, in tk3 hasn't happened to me in 10 years, here I feel exactly the same fight all the time.
Another thing is that the CPU avoids shocks, both from bursts, from rushes, and from grips. Since what it does is counter your movement, it simply prepares to defend itself against it and that is boring.
In tk3 when you charged a power the machine countered you with its own and caused the crash :/

And don't forget that anyone who doesn't debate but rather claims that you're a bad player doesn't know how to play either, people love to brag.
Última edición por josetrabajoarcos; 12 OCT 2024 a las 5:00 a. m.
TheMetalCorpser 12 OCT 2024 a las 4:24 a. m. 
Publicado originalmente por cooldown:
Doesn't bt3 have this same thing in it? Ppl still play that to this day, almost 20 yrs later.

imo, i've played both recently and this game feels much better.
It did but I can't recall if it worked while getting hit from behind. I remember the bots being able to constantly pull it off without much issue even though the input timing for it back in BT3 was much tighter.
cooldown 12 OCT 2024 a las 4:32 a. m. 
Publicado originalmente por TheMetalCorpser:
Publicado originalmente por cooldown:
Doesn't bt3 have this same thing in it? Ppl still play that to this day, almost 20 yrs later.

imo, i've played both recently and this game feels much better.
It did but I can't recall if it worked while getting hit from behind. I remember the bots being able to constantly pull it off without much issue even though the input timing for it back in BT3 was much tighter.
Yeah from what i've seen it works from behind as well.

Maybe i'm just not used to it yet, but the timing for it isn't so bad, if you make a read, it's fairly consistent.
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Publicado el: 11 OCT 2024 a las 7:21 a. m.
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