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Would love to hear other's inputs on this.
Edit: Corrected vanishing attack to z counter for specificity.
Okay cool, so I'm not crazy. Its definitely making it hard to practice the super counter against the AI. Like I get WHY they would do this for the AI (you know for extra challenge), but its still annoying. Especially when others respond with the git gud crap.
1. The special counter animation you get from using super perception against a revenge counter can be initiated if you perfectly guard against the revenge counter. I am playing using classic controls, so I thought that I may have been pressing Y + A at the same time, but I have made sure I was ONLY pressing B (guard button for classic) and it still happens. I couldn't find anything in the Piccolo tutorials that indicated this is a things, which makes me wonder if there is a glitch on the game's part that it treats the classic's guard button as the standard's perception button.
2. Has anyone been able to super counter the sonic sway? I have been trying to see if this is possible but no luck so far. I have been training against the AI with its strategy set to "Guards & Counters" to test this out.
I uploaded a video trying to show what I mean about the counter window length.